I thought we were over this, but now lvl 100 Dungeons and Expert roulette is split into two again, why can't there just be lvl 100 roulette?
There is nothing "Expert" about expert dungeons.
I thought we were over this, but now lvl 100 Dungeons and Expert roulette is split into two again, why can't there just be lvl 100 roulette?
There is nothing "Expert" about expert dungeons.
It'd also address the issue that a coin flip isn't actually a roulette in any meaningful sense of the word.
Because this way I don't have to run Alexandria ever again and I prefer it this way.
If they're going to keep insisting on this split they could at least go back to having more optional dungeons. Dungeons are basically straight lines, and the hard-mode optional dungeons with reused assets are some of the more beloved and interesting ones.
Particularly in ARR when dungeon design was creative.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
Especially when the roulette only have 2 dungeons to choose from...
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
The split between Expert and Level 100 roulettes just feels like a way to try making us play the game for 15-20 more minutes every day. But doing a small selection of level 100 dungeons each day is even more boring than levelling roulette. I don’t do Level 100 unless I’m desperate for the tomestones.
It would be nice if Expert and Level 100 were merged, and maybe also if more of the non-weekly tomestones were given by other roulettes to compensate, for people who want to farm them.
The Twinning without the music or the environment is no different from any other dungeon. I enjoyed the Twinning purely for the vibe, not for the gameplay.
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