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  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,359
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I think line AOE attacks should have the least or no fall off damage because they require a higher degree of aim to hit their targets.
    (1)

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,458
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Kinda feels like an Extreme fight that takes a break mid way to give you an ultimate phase
    (2)

  3. #3
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,307
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Oizen View Post
    Kinda feels like an Extreme fight that takes a break mid way to give you an ultimate phase
    it takes a bit to find a strat that suits your group, but once you get it, the adds become very trivial to deal with. In the end it always sums up to press button x at time y and you will always succeed that "mech", like any other mech in the game

    It was a lot of fun to prog it

    imagine, people having to figure out stuff by themself instead of just blindbly following raidplans or hector guides
    (1)
    Last edited by ServerCollaps; 04-06-2025 at 05:42 PM.

  4. #4
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by ServerCollaps View Post
    it takes a bit to find a strat that suits your group, but once you get it, the adds become very trivial to deal with. In the end it always sums up to press button x at time y and you will always succeed that "mech", like any other mech in the game

    It was a lot of fun to prog it

    imagine, people having to figure out stuff by themself instead of just blindbly following raidplans or hector guides
    This logic applies to statics, but people in PF can't rely on figuring out whats suits their group best as usually you are always in different parties.
    (3)

  5. #5
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,307
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Atreides View Post
    This logic applies to statics, but people in PF can't rely on figuring out whats suits their group best as usually you are always in different parties.
    they could still work something out, if they wanted to.

    just dont disband after 2 wipes and communicate in an mmorpg
    (1)

  6. #6
    Player
    Voryn's Avatar
    Join Date
    Aug 2023
    Posts
    166
    Character
    Voryn Thelas
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    I’m having a really fun time with m6s’s add phase as tank

    Trying to figure out mitigation and damage is kind of rough when it’s hard to tell what exactly is going wrong with the numbers, especially in PF where each party is different, but I still really appreciate the add phase.
    (0)

  7. #7
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Never imagined there'd come a day where I feel like the incoming damage in a fight is legitimately overtuned for its placement in a tier, but it's honestly stupid how much easier it is if you have a WAR due to the insane amounts of sustain they get from bloodwhetting/nascent if they're the squirrel tank and feel like the add damage should be toned down so it doesn't feel actively miserable to try to heal through the adds with comps that lack them.

    I feel like that's a bigger issue then the general imbalance with AoE damage and some jobs just having way more passive cleave then others.

    EDIT: According to FFLogs there are less week 1 clears of M6S then M4S. There is something very wrong with that picture.
    (0)
    Last edited by KageTokage; 04-08-2025 at 07:47 PM.

  8. #8
    Player
    TheFrogMan's Avatar
    Join Date
    Jul 2022
    Location
    WA
    Posts
    9
    Character
    Raccoon Dude
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 100
    I've been progging this fight blind with my static and tanking M6S has been a blast. It's easily a highlight of the tier and I really hope they keep doing these types of encounters. It's been especially nice since for me FRU was a huge disappointment in the difficulty department and tanking this blind has been more engaging than the entirety of the ultimate.

    I'm so ####### sick of fighting a floating humanoid in the middle of the arena every tier. Actually having boss movement and on top of that an engaging adds phase?? who could have thought we would hit such peak content so soon.

    Please make more of this squeenix this game direly needs unique design like this. Don't listen to the parse gremlins complaining about uptime, keep making fights like this savage tier with unique mechanics and fast pacing.
    (0)

  9. #9
    Player

    Join Date
    Feb 2025
    Posts
    42
    Quote Originally Posted by KageTokage View Post
    EDIT: According to FFLogs there are less week 1 clears of M6S then M4S. There is something very wrong with that picture.
    That's just because people all quit.
    (1)

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KageTokage View Post
    Never imagined there'd come a day where I feel like the incoming damage in a fight is legitimately overtuned for its placement in a tier, but it's honestly stupid how much easier it is if you have a WAR due to the insane amounts of sustain they get from bloodwhetting/nascent if they're the squirrel tank and feel like the add damage should be toned down so it doesn't feel actively miserable to try to heal through the adds with comps that lack them.

    I feel like that's a bigger issue then the general imbalance with AoE damage and some jobs just having way more passive cleave then others.

    EDIT: According to FFLogs there are less week 1 clears of M6S then M4S. There is something very wrong with that picture.
    While I think the fight itself is quite good, their AoE balance is abysmal as per usual. MCH and SMN are both awful while VPR is so far ahead of everything else it already started getting locked in just to ease the burden. Tank wise, it's not that big a deal in my experience having been the squirrel tank as both PLD and WAR. I will say, there's absolutely zero chance you ever want WAR tanking the yans though. Bloodwhetting would do absolutely nothing for how much those things shred your HP.

    Quote Originally Posted by ONLYSTEEL View Post
    That's just because people all quit.
    Which isn't a good look. The devs are constantly looking for ways to encourage people to try Savage, which seemed to be effective for M1-4. Now there's always a drop off from the first tier to the second, but this the worst statistical loss since Heavensward. Put simply, they didn't just lose the usual crowd, but damn near everyone stopped even trying. It'll probably bounce back some as the weeks go on. Although, by how much will remain to be seen. My own opinion is the adds are slightly overtuned for a second turn in the same way Pandemonium was overtuned for its placement.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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