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  1. #1
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    94
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100

    This game is not designed for constant healing

    Its a final fantasy game healers have always contributed damage, buffs and debuffs and heal only when needed. Not to mention ff14 is very dps centric in its encounter design. dps is literally mitigation against mechanics that wont come out if your gear or skill is sufficient to skip. Stormblood healing was peak. Scholar had DOT management, broil felt good, you got to choose between spending aetherflow on energy drain or heals (We do now but they literally deleted energy drain for a whole patch at the start of shadowbringers). The cure bots who only want to sit there topping life bars all day seriously need to try different games for that fantasy because all us stormblood and old school ff boomers dont want it. Should healers get more mechanics and interesting stuff to do in fights ? ABSOLUTELY! should that just be standing there spouting heals like crazy fudge no! HEalers should get creative party buffs, get rewarded for mitigating well like sage and dark knight with their shield pop procs or something to extend tank mit duration. idk but the lack of creativity from this forum lately to adress the issues is astounding. Really? we want to nerf tank healing into oblivion because the devs cant find something more interesting to do? Never ask to take fun stuff away from others when you can ask to get more fun toys for yourself. Making other roles feel worse is the most brain dead way to make healers feel better. bring back decision making like cleric stance, diurnal vs nocturnal sect, dps buttons that arent the same fuudging animation over and over. if i have to spam the glare key atleast make it rotate a few different animations like pictomancers filler gcds. I'm so tired of this toxic rhetoric that healers need to be the gods in full control of whether people live or die or everyone else is op. Also im not saying we need hard rotations for dps but come on atleast tank level would be nice. let me 123 not just 1111112 1111112. OR let me broil into 2 dots spread them and ruin 2 into energy drains again.
    (5)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,755
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    It's not designed with constant healing, but healer and tank kits are designed around constant healing which is the strangest thing to me.
    (9)

  3. #3
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    512
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    the problem is not a constant need of healing but a better support kit like let me buff my team defense offense or something let me apply debuff to enemies to. Right now like our friend said the kit is made for constant healing but healing is mostly not needed so people want more DPS skill tho on sage would be good to mix both together. In reality is other then astro really no healer can really buff and mostly ninja can debuff to and only defense. chain being the only exception from sch but that's all.


    Like if you don't want use to heal at least make us support the team and not just be a weak DPS that press on skills for a whole fight.
    (3)

  4. #4
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Even if fights had constant healing, the endgame kits aren't that decently designed anyways...
    So many buttons exist for the sake of replacing a GCD heal every 30/45/60 seconds, I mean what's even the point...
    (1)

  5. #5
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    94
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    I really feel like the shadowbringers approach to give more ogcd heals but no longer having dps tools that were disrupted by having to gcd heal made no sense. In normal content you don't need to use hardly need to press any of these ogcds outside ed, excog etc. Now when we aren't healing the game is boring. Not because we aren't healing but because or dps kit is trash compared to stormblood days.
    (0)

  6. #6
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    74
    Character
    Qi Yun
    World
    Ragnarok
    Main Class
    Sage Lv 100
    people do not ask for a constant healing expérience.
    If you go from spamming 2 skills on a boss to spamming 2 skill on the tanks, it the same result.
    What would make sense is if healers have to take part of the dps experience, give them dps combos ?
    Give them actual impact on the group efficiency with buff rotations and big effects for exemple.
    Because right now it's mostly about spectating your team doing engaging stuff while spamming 2 buttons.
    (1)
    Last edited by Qyoon; 04-06-2025 at 07:07 PM.

  7. #7
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    447
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    It's almost like people who play healer want to heal, who'd have thought? There are dps jobs for people who want to play dps, there are tank jobs for people who want to tank, why is it that for people who actually want to heal the only available options are tank jobs? Why is it right and proper that tanks have fun at the expense of healers but when healers complain about this fact it's "toxic rhetoric that healers need to be the gods in full control of whether people live or die", if as you claim "Making other roles feel worse is the most brain dead way to make healers feel better." Why is making healers feel worse a perfectly okay way to make tanks feel better?

    I haven't seen anyone claiming, by the way, that healers should heal with every GCD. Only that we should heal by default and dps as a secondary function, almost like a reward for being good at our primary job not just being worse dps while the tanks do our job.
    (2)

  8. #8
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    74
    Character
    Qi Yun
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reginald_Cain View Post
    HEalers should get creative party buffs, get rewarded for mitigating well like sage and dark knight with their shield pop procs or something to extend tank mit duration.
    Sage isn't getting rewarded for using mitigation, it's almost the opposit.
    You get an addersting for using a GCD shield (Eukrasian diagnosis / prognosis).
    With that addersting you can use toxicon, wich is okay for trash mobs or while moving.
    But toxicon as the same potency as dosis on first target, less than 10% more than dyskardia on AOE.
    Wich make using said shield then toxicon a loss of DPS, it's not a rewarding at all.
    The most efficient way to go is to use an oGCD shield (no reward) and continue to spamm dosis lol.

    A reward would have been toxicon to be an oGCD or have way more potency than dosis and dyskardia since it's based on a ressource you have to build.
    (2)
    Last edited by Qyoon; 04-06-2025 at 09:47 PM.

  9. #9
    Player
    branflakes1413's Avatar
    Join Date
    Jul 2019
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Tir'nel Valeriant
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    While the main point of a healer is to heal, the way it's designed in FFXIV is so that if you are well geared and know your kit you can DPS as much as you like and heal as little or as required. If not, you'll definitely be spending WAY more time healing. The group doesn't need to be full HP all the time. Most healers also have an "oh crap" ability to get massive healing out in a short time (Assize, Lustrate, etc) or abilities like Lightspeed to make it quicker to heal/DPS.

    SCH is basically a green DPS. The fairy does most, if not all, of your direct healing. You give out shields so you can DPS more. Your oGCDs give you instant or AoE heals so you can... you guessed it... DPS more.

    WHM's kit is based off of using your lily stacks to build up to a burst DPS. Holy is an AoE stun so your tank can mitigate less and your group can DPS more.

    SGE is a shield/DPS healer. You WANT your shield to pop so you can use your DPS to heal the tank.

    AST doesn't really have much in the way of DPS options other than a few moves -- but, it's niche is buffing the DPS of other members to make up for it.

    I feel like they are mostly balanced. But also, healers shouldn't need big numbers and trying to be outdoing DPS in terms of damage because it's not their role to deal big damage. It's just a nice bonus when they can.

    Edit: I can't spell.
    (0)
    Last edited by branflakes1413; 04-07-2025 at 06:17 AM.

  10. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,755
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by branflakes1413 View Post
    While the main point of a healer is to heal, the way it's designed in FFXIV is so that if you are well geared and know your kit you can DPS as much as you like and heal as little or as required. If not, you'll definitely be spending WAY more time healing. The group doesn't need to be full HP all the time. Most healers also have an "oh crap" ability to get massive healing out in a short time (Assize, Lustrate, etc) or abilities like Lightspeed to make it quicker to heal/DPS.

    SCH is basically a green DPS. The fairy does most, if not all, of your direct healing. You give out shields so you can DPS more. Your oGCDs give you instant or AoE heals so you can... you guessed it... DPS more.

    WHM's kit is based off of using your lily stacks to build up to a burst DPS. Holy is an AoE stun so your tank can mitigate less and your group can DPS more.

    SGE is a shield/DPS healer. You WANT your shield to pop so you can use your DPS to heal the tank.

    AST doesn't really have much in the way of DPS options other than a few moves -- but, it's niche is buffing the DPS of other members to make up for it.

    I feel like they are mostly balanced. But also, healers shouldn't need big numbers and trying to be outdoing DPS in terms of damage because it's not their role to deal big damage. It's just a nice bonus when they can.

    Edit: I can't spell.
    The way it's designed in ff14 is nonsensical, if healers are designed to mostly do damage why don't they have more damage buttons rather then like 20 "emergency" buttons

    The only shields scholar should be given out is pre pull or non GCD shields with how it's kit is designed, Holy doesn't make the group dps more? even if they weren't stunned tanks don't take enough damage on their own anymore when using mitigations to require any sort of healing a lot of the time even if they do all healers got ogcd tools so holy doesn't really change the fact that you'll be dpsing (or others) will be more in aoe because you should always be gcd dpsing (unless building up a lilly which you should do prepull on white mage in dungeons). Sage doesnt ever want to use gcd shields on the tank, if your using gcd shields on tank your losing dps, slide casting exists you also have a bunch of ogcd tools as sage for movement, your kit is bloated with free healing GCD shielding is a last resort only or you have to constantly move, or prepull. Ast has the same amount of dps options as any other healer they just do less damage and focus on damage.

    Healers should always be doing damage because their kits have so much OGCD healing that you never have to consider using GCD's to actually heal outside of some rare instances and obviously early game.
    (0)

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