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  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,970
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Jokes on you, all four are green dpses today regardless how SE try to frame them with plethora of 'nothings' that they've spout at this point i.e. "We don't want healer to feel pressured to dps"(paraphrased).

    SCH actively try to avoid shielding & overhealing with their Aetherflows if neither yields considerable value against upcoming mechanics.

    WHM? Long gone the majority of their lilies management with the introduction of trashologification in 6.0 as they give more ways to capitalize oGCDs without loss. Holy? Stuns are mitigation yes, but if you have another AoE button with stronger PPS, you'd at least given some thought how you want to use Holy (maybe Holy > AoE 2 > AoE 2 > Holy > AoE 2 > Holy > AoE 2 & repeat). Sadly as of now, we don't have anything else, so Holy will be spammed regardless in wall pulls, for dps.

    SGE tries to not GCD shield & for the most part, they don't even need to. They're currently the king of overhealing HPS given just about everything they do seem to spat out healings for whatever reason.

    AST is just WHM but star VFX, more flexible kits, and brings dps buff. That's it. Still 1 2 1 1 1 1 1 1 1 1, just like 3 others.
    (3)
    Last edited by Rein_eon_Osborne; 04-07-2025 at 02:14 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #12
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Gyoji
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by branflakes1413 View Post
    SGE is a shield/DPS healer. You WANT your shield to pop so you can use your DPS to heal the tank.
    Dunno for the other healer jobs i already play one dead job, don't wanna go with others.
    But for sage whats you say want is far from the in game reality.
    Acually using your GCD shield makes you lose DPS on a damage focused game.
    You have oGCD shield and mitigation tools that are better.
    I like to shield people for the sake of shielding people and see their HP no going down.
    But it's useless in normal content and non optimal in savage.

    The whole SGE Kit is designed so you can keep spamming Dosis.

    I definitly agree with what Rithy said.
    Quote Originally Posted by Rithy255 View Post
    Healers should always be doing damage because their kits have so much OGCD healing that you never have to consider using GCD's to actually heal outside of some rare instances and obviously early game.
    I am playing what is supposed to be on paper the DPS Healer, in reality it's the healer that deal the less damage.
    Because SQE decided healers should deal damage but gave them a poor DPS kit based on 2-3 buttons.
    Meanwhile they don't want us to sit there and spamm heal but give us 20 heal buttons that are often useless.
    (0)
    Last edited by Qyoon; 04-07-2025 at 07:08 PM.

  3. #13
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,342
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by branflakes1413 View Post
    SCH is basically a green DPS. The fairy does most, if not all, of your direct healing. You give out shields so you can DPS more. Your oGCDs give you instant or AoE heals so you can... you guessed it... DPS more.
    You may want to check the potencies, in particular on fairy heal. You're not wrong in that you never want to actually shield or heal as a Scholar, but the fairy is good for the oGCDs you need it summoned for.

    Quote Originally Posted by branflakes1413 View Post
    WHM's kit is based off of using your lily stacks to build up to a burst DPS. Holy is an AoE stun so your tank can mitigate less and your group can DPS more.
    You may want to check those lily potencies.

    Quote Originally Posted by branflakes1413 View Post
    SGE is a shield/DPS healer. You WANT your shield to pop so you can use your DPS to heal the tank.
    You may, well, want to check thos potencies. >.>
    (1)

  4. #14
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Qyoon View Post
    I am playing what is supposed to be on paper the DPS Healer, in reality it's the healer that deal the less damage.
    Because SQE decided healers should deal damage but gave them a poor DPS kit based on 2-3 buttons.
    Meanwhile they don't want us to sit there and spamm heal but give us 20 heal buttons that are often useless.
    Exactly healing on healers by fight/encounter design they are designed to deal DPS all the time, but they have the kits of healers who should be healing intensely, to me that makes no sense and is very counterproductive. I just don't have a clue why SE designed them like this.

    I think we need a revision on healer kits/gameplay, as the current state of them isn't really "fun" for anyone both people who want a more dps styled healer or a healing styled healer lose out with this current design because it's kit is so boring but you don't really heal a lot on healers outside ogcds.

    What I think would make healers fun, is if you upped the healing and gave them some more damage buttons such as Procs, high mp costing management spells (such as a broil that deals more damage but spamming it will mean you run out mp), different DOT timers having more then one even, having more abilities such as phlegma.

    Theirs so much you can do with healer kits, but I hope most people can agree no one wins with the current design of healers.
    (4)

  5. #15
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,342
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    Exactly healing on healers by fight/encounter design they are designed to deal DPS all the time, but they have the kits of healers who should be healing intensely, to me that makes no sense and is very counterproductive. I just don't have a clue why SE designed them like this.
    It's also weird because the DPS and the tanks are also designed as if incoming damage to the group (and the tanks in particular) were a) constant and b) much much much higher. The tank self-sustain makes 0 sense for the current level of damage taken, neither does the fact that group healing/mitigation tools exist on DPS classes, nevermind in such numbers.

    If the group were losing around 10% health every GCD on top of all other incoming current damage and the tanks lost 40%-50% health on unmitigated autoattacks (considering how rarely modern bosses even get to AA) then this would all make a lot more sense. That's the level of incoming damage the kits of all classes seem to be designed for. So weird.
    (1)

  6. #16
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Carighan View Post
    It's also weird because the DPS and the tanks are also designed as if incoming damage to the group (and the tanks in particular) were a) constant and b) much much much higher. The tank self-sustain makes 0 sense for the current level of damage taken, neither does the fact that group healing/mitigation tools exist on DPS classes, nevermind in such numbers.

    If the group were losing around 10% health every GCD on top of all other incoming current damage and the tanks lost 40%-50% health on unmitigated autoattacks (considering how rarely modern bosses even get to AA) then this would all make a lot more sense. That's the level of incoming damage the kits of all classes seem to be designed for. So weird.
    Yeah Tanks do have kits that are also designed for high damage incoming, my main issue is more that we have so many defensives that do the same thing of mitigating damage (sometimes with a self heal or all time if your a warrior), Short mitigations already serve as your selfish reaction button it's so weird we also got like serval other mitigation abilities that feel kind of just there to exist...? it would make sense if you actually were meant to use them often because of high damage, but even if you don't mitigate as a tank doing the bare minimum of pressing a cooldown sometimes at least in single target it should be enough to sustain you which is absurd.

    I believe in heavy outgoing damage, spikes of damage on a target aka a non tank, buster (this makes using stuff like intervention, cover, TBN, healer mits more useful), heavy AOE's with dot's, pulls to do more damage and allow us to pull more as tanks, instances like that would actually justify the current kits.

    It's a shame because i want my cooldowns to feel impactful they just don't most of the time.
    (2)

  7. #17
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Gyoji
    World
    Ragnarok
    Main Class
    Sage Lv 100
    The way the game works right now is almost like the game was not designed to have healers at all.
    I mean sure, theres damage being done, but nothing that can't be managed by adding heal to some abilities.
    The ways it's designed could clearly quickly be tweaked so healers can be removed from the game.
    After a few tweak in savage content players would have to self sustain themselve and don't crap mecanics.
    Theres already DPS that can Rez dead members and offers engaging gameplaY.

    If healers were turned into dps with some abilities having passive heals.
    They would maybe have a better fit into the actual game design.
    Just dps that deals a bit less damage but offer some passive healing.
    Poeple would take them or not depending on their skill level.

    Not saying thats what i want but thats what would make sense based on how FF XIV is made.
    In short, when i think about it, i don't feel like healers have their place in FF XIV right now.
    (2)
    Last edited by Qyoon; 04-09-2025 at 01:06 AM.

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