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  1. #31
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    966
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Inanegrain View Post
    Fine, move wave 2 mus into wave 1, making them spawn together instead of a staggered spawn.
    Interesting tactics difference, Light usually doesn't attack Mus before wave 2 has already spawned and they're on top of a ray (all 4 of them at that point).
    (0)

  2. #32
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    84
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Carighan View Post
    Interesting tactics difference, Light usually doesn't attack Mus before wave 2 has already spawned and they're on top of a ray (all 4 of them at that point).
    that was just a theory to make ninja have more value out of mug due to the delayed spawn as we don't touch the mus to begin with in wave 1.

    even if it's just a mug and no one's hitting them, it is still value compared to using it on a nearly dead yan/cat as we wait for wave 2's mantas
    (0)

  3. #33
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    84
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    Quote Originally Posted by mallleable View Post
    Reducing the cooldown of Bunshin to 55 or 60 seconds would actually be pretty nice buff for NIN.
    This would be good to have but I'd think SE say that's too strong or make the stacks a lot weaker, it will however improve ninja's capabilities in dungeons as well as there would be no loss for accidental overkill.
    (0)

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