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  1. #1
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,103
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100

    SUGGESTION: Overhaul Battle VFX in PvP/Frontline

    There have been many threads recently in General Discussion concerning accessibility issues with PvE VFX. In PvP in general and Frontline in particular, there are specific issues that are currently impairing the mode.

    Battle VFX play an important role in the aesthetic impact of any combat mode. However, their primary function should be to communicate information. This is particularly true now that hit detection promotes countering attacks.

    In Frontline, many people find that having full VFX creates a visual cacophony that renders the mode unplayable. Unfortunately, reducing VFX to limited removes critical information required for full skill expression.

    Specific suggestions:

    All LBs and role actions should be visible when using limited VFX. They are the attacks one most needs to see coming.

    Limited VFX need a rework so that key attacks do no overwhelm players.

    Specific example: Comet (Magical Ranged DPS). As a role action, players need to see this, but the current animation dominates the entire screen. This is complete overkill on limited VFX, particularly given the attack is also telegraphed by standard AoE markers (both friendly and enemy). On limited VFX, all we need are the ground markers.

    I leave it to comrades to add other examples.
    (22)
    Vive la résistance!

    Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.

  2. #2
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    988
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    100% agree.
    I don't like playing without effects because I do need them for orientation so turning them off or limiting them hinders me more than it helps. But the effects are so excessive and overbearing that even in CC you can often not see your target if 2 players attack the same enemy.

    I wish we had vfx tailored to PvP. Present, readable but not overwhelming or overly obstrusive.

    This also goes hand in hand with the new hit detection. Not only do we need less flashy skills, we also need skills whose animation length actually makes sense for PvP instead of badly adapted PvE skills. (I am only talking about the visuals here! I'm not asking for job reworks!)

    Esp. because there are skills whose animations are so long that bad ping turns them into snail attacks that need a couple of seconds to resolve after you press the button.

    (This makes pictomancer a tad frustrating at times because your fancy animations + ping can mean 3ish seconds of "nothing" until your moogle/madeen actually apply any damage/effect. I can imagine other jobs with lengthy animations share a similar fate.)
    (9)

  3. #3
    Player
    Avarence's Avatar
    Join Date
    Mar 2025
    Posts
    12
    Character
    Avarence Light
    World
    Faerie
    Main Class
    Sage Lv 100
    I play with limited effects. I can pay attention enough to know whats going on to not see all effects.
    Would full effects make me better? Definitely.
    Is it cancer. Absolutely.
    Perhaps if you could see your silhouette and/or hp bar (above head) always/through effects would help.
    Thing that I find sucks about "limited" is: MCH lb on me doesnt show!?
    (11)

  4. #4
    Player
    Ziri_O's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    12
    Character
    Mykha Eruyt
    World
    Mateus
    Main Class
    Warrior Lv 100
    I play with limited effects due to my light sensitivity that triggers migraines, but I still need to step away from the game if a round of Frontlines drags on too long. There's just too much happening to even see what's going on, and in PvP it's much more fast-paced than PvE mechanics. Having effects tailored to PvP would make life so much easier and make it less miserable to play.
    (5)
    I didn't work this hard to be this stressed I just wanted to look cute. I am JUST a little voidsent piloting a bunny suit, I'm doing my best.

  5. 04-05-2025 04:16 PM

  6. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,460
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Limit breaks that don't leave floor effects are the most obvious culprit and you NEED to see them in order to react, but they're not the sole problem. If for example a MNK is using Rising Phoenix, which is an immediate tell that a burst is about to follow, you won't see it, and your only recourse will be to hear it. In the case of MCH LB, the LB is silent, which leaves the visual cue the only cue you'll get.

    And then we get to the real crux of the problem: if we move all those visual cues behind Limited effects, then what is going to be the different with Full effects? Normal attacks not showing perhaps? The better solution would indeed to weed out all the flashy nonsense, which is also a problem in PVE anyway. It was possible to play the game in full effects up to 8 man raids before ShB precisely because the game was still in a state where it wasn't all about "all flash no substance" in pve. Pvp has never been a problem until recently because it just follows pve on visuals, and it's become a real issue in pve as well.
    (6)

  7. #6
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    344
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    It would be really nice.

    I play with full effects (only in pvp) so that I can appropriately react to most things, but they need to tweak stuff like SMN's flashbangs and maybe a bit of AST's celestial revolution where its LB makes all the environment dark, when these things happen multiple times in a very short time frame, it's like someone shining a bright torch in my eyes. The game does not need these constant screen wide flashes.
    (2)

  8. #7
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,103
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sunhwapark View Post
    It would be really nice.

    I play with full effects (only in pvp) so that I can appropriately react to most things, but they need to tweak stuff like SMN's flashbangs and maybe a bit of AST's celestial revolution where its LB makes all the environment dark, when these things happen multiple times in a very short time frame, it's like someone shining a bright torch in my eyes. The game does not need these constant screen wide flashes.
    I've been playing AST since 7.1 and the LB as the one using it is completely obnoxious. Blinded for a couple of seconds. It would be nice to have some indication of its extent on the ground rather than not being able to see the battle anymore.
    (2)
    Vive la résistance!

    Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.

  9. #8
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    158
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    I support this suggestion, too. Although I dislike CC, I usually will do FL for the PVP pass and to level alt jobs so I've turned down all effects apart from myself, and It still gets confusing in a huge battle esp with the comet skills.
    (3)

  10. #9
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,103
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CCheshire View Post
    I support this suggestion, too. Although I dislike CC, I usually will do FL for the PVP pass and to level alt jobs so I've turned down all effects apart from myself, and It still gets confusing in a huge battle esp with the comet skills.
    Comet has really compounded an already serious problem. It's an auto-choice for magical ranged and a lot of players are running those jobs.
    (2)
    Vive la résistance!

    Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.

  11. #10
    Player
    Vesplume's Avatar
    Join Date
    Apr 2021
    Posts
    52
    Character
    Xylha Clarystella
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Solidarity bump!

    I don't spend as much time doing PVP as I used to because the effects are an overarching problem for me so I can't speak to these issues as much as I can about the PVE ones. Given how much of a problem the visual direction is in PVE, I'm not surprised it's affecting PVP too.
    (2)

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