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  1. #1
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60

    How would you feel is level caps were integrated with the Main Story quests?

    A thought occurred to me, although probably one of the more unpopular ideas, what if things such as level caps (EDIT: Synced instances) were integrated into the progression of the Main Storyline? It would allow for IMO, a much more "Final Fantasy" feel to the game (initially anyway). This could allow for a much deeper story filled with more boss battles and team oriented challenges (at-least for players starting from scratch).
    (30)
    Last edited by TaalAzura; 08-15-2012 at 09:29 AM.

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I'd be fine with it.
    (9)

  3. #3
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I'm in complete support of level caps on a lot of content, primarily raids and primals.
    (8)

  4. #4
    Player
    AeraLucis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Aera Lucis
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Only if I can wear my level 50 gear and have it scale down to the cap. I don't think anyone wants to have to keep gear sets for different levels when we already have 7 classes to keep track of.
    (29)

  5. #5
    Player

    Join Date
    May 2011
    Posts
    95
    Quote Originally Posted by AeraLucis View Post
    Only if I can wear my level 50 gear and have it scale down to the cap. I don't think anyone wants to have to keep gear sets for different levels when we already have 7 classes to keep track of.
    Ahhh someone who hasn't played FFXI LOL
    (0)

  6. #6
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    No. Level caps just fracture the player base even more and create unnecessary barriers towards progression.

    Level caps should never occur ever again.
    (21)

  7. #7
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tibian View Post
    No. Level caps just fracture the player base even more and create unnecessary barriers towards progression.

    Level caps should never occur ever again.
    How do they fracture the player base in any way, shape, or form?
    (5)

  8. #8
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jocko View Post
    How do they fracture the player base in any way, shape, or form?
    It doesn't at all, the fact he said "Level caps should never occur ever again" basically means he's only thinking about players at level cap, not the players that'll matter most to SE if they want to see this game get off the ground -- level caps aren't a bad thing and the only people who'll truly have an issue with it are those the content wasn't designed for, as in level 25 Ifrit quest clearly wasn't designed for level 50s, which means a level cap of 25 won't bother a party of level 25s like it would a party of 50s.

    There's content separation and level caps are just another way of balancing content for appropriate ranges. Using that as an example how does:

    1. A party consisting of players level 25 get affected by a level cap on content of 25?

    A: It doesn't, if it affected anyone it would be level 50 doing level 25 content.
    (6)
    Last edited by Jennestia; 08-13-2012 at 03:14 PM.

  9. #9
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Jennestia View Post
    It doesn't at all, the fact he said "Level caps should never occur ever again" basically means he's only thinking about players at level cap, not the players that'll matter most to SE if they want to see this game get off the ground -- level caps aren't a bad thing and the only people who'll truly have an issue with it are those the content wasn't designed for, as in level 25 Ifrit quest clearly wasn't designed for level 50s, which means a level cap of 25 won't bother a party of level 25s like it would a party of 50s.

    There's content separation and level caps are just another way of balancing content for appropriate ranges. Using that as an example how does:

    1. A party consisting of players level 25 get affected by a level cap on content of 25?

    A: It doesn't, if it affected anyone it would be level 50 doing level 25 content.
    Do you remember CoP? It won't work out like the way you say at all if they're integrated into an entire storyline.
    (6)

  10. #10
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Jocko View Post
    How do they fracture the player base in any way, shape, or form?
    Because you create barriers for lower levels to progress because it's outdated content. This puts an additional burden on lower level players and holds them back from catching up with the main content focus.
    (10)

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