Machinist was always my favorite of the aiming jobs. But it's really more so the other two got better and the gun was just ho-hum stay the course. It's supposed to be a selfish job, but if you don't make such a job rather 'high-end' it's going to be behind the others in terms of play. A high-end good machinist player isn't an issue in any party, they can hold their own compared to a subpar Bard and Dancer any day. But if you are really good at all three, you know you are going with the other two.

If anything should compare it to Viper, also a self job but certainly puts up numbers and has superior AoE for a melee. Also every button really counts, that is not the case with the gun job, which really should be changed.

Job changes in-expansion with their policy is normally just updating numbers, whether cooldown or potency, and it doesn't take much to really give the job a little more kick. It won't upset the apple cart.