Quote Originally Posted by Duuude007 View Post
I do like that you are looking out for the little guy in this adjustment, but as you move forward with this, please consider this quote:

"If you make everyone special, then noone will be."

I suppose my point is, what motivation apart from adaptiveness would there be to max out multiple crafts?

I agree with satisfying legitimate concerns, but please be balanced in your design of casual capabilities and hardcore advantages.

I dont think they'll go overboard. It is pretty ridiculous right now, I'm assuming they'll just do some minor adjustments. As it stands a crafting class cant even stand on its on two legs, while the other DoW and DoL jobs most certainly can. DoH should be balanced a bit more to reflect DoW/DoM classes. Yeah, you'll probably want/need cross-class skills to make your life so much easier, but it wont be necessary for you to function. HQ should always require cross-class skills, just not all of them at 45. Thats just retarded lol.