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  1. #11
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Sirakitty View Post
    thats a bummer. i got several jobs up to 50 now and in 2.0 it wont even matter anymore? all the effort for nutin ....
    You'll still be able to make and HQ all of the craftable items in the game. Those who only take one will only be able to make and HQ the craftable items in their specific discipline. All they're saying is that you won't have to take everything to 50 just to HQ normally.

    Edit: All this means is that any discipline will be able to HQ well on its own, nothing more. Those who leveled multiple crafts will likely still have an advantage.
    (0)
    Last edited by Arcell; 08-15-2012 at 12:57 PM.

  2. #12
    Player

    Join Date
    Apr 2012
    Posts
    4
    I leveled all crafts to have all abilities to be the best crafter i can be, don't think it would be fair to give someone with just one craft leveled the same chance of hq. Things in this game are easy enough as they are, don't need to make them any easier...
    (5)

  3. #13
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    I think you folks are forgetting that leveling all the crafts to 50 still allows you to make all of the craftable items in the game and that in and of itself should be enough of an advantage. I have always thought it was dumb that to be an excellent level 50 Armorer, I also have to be a level 45 everything else. I have no problem with only being able to HQ Armorer stuff. :P

    I'm glad to hear this news, and I'm keeping in mind that in order to actually enjoy the new system in ARR, I'll need to have a few classes that aren't 50 so I can experience leveling up in the new system without needing to make another character. Thank you, devs, and thank you Rukkirii.

    Edit: I think this will also solve the problem of duplicate abilities, and some classes having a few more abilities than others.
    (3)
    Last edited by Resheph; 08-15-2012 at 01:34 PM.

  4. #14
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bagobones View Post
    I leveled all crafts to have all abilities to be the best crafter i can be, don't think it would be fair to give someone with just one craft leveled the same chance of hq. Things in this game are easy enough as they are, don't need to make them any easier...
    You're right that it wouldn't be fair to give someone who only leveled one craft the same chance of HQing an item in a completely different craft.

    But it sounds like they are saying something like: A level 50 Blacksmith should have a good chance of HQing a blacksmithing recipe, even if they haven't leveled up Carpentry for Byregot's Blessing, or Weaving for Culmination.

    Someone who leveled up every crafting class will still have the advantage in being able to create and repair almost anything, but overall the change they have in mind sounds fair.
    (4)

  5. #15
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Bagobones View Post
    I leveled all crafts to have all abilities to be the best crafter i can be, don't think it would be fair to give someone with just one craft leveled the same chance of hq. Things in this game are easy enough as they are, don't need to make them any easier...
    It sounds to me that those who level only one class gets enough abilities to have a chance to get HQ but those with multiple classes at 50 will still have a much better chance, kind of like it is today. You only need to level a few classes to 45 to get good enough abilities to have a decent chance of HQ but if you level all you have a lot more options and a better chance.
    (1)

  6. #16
    Player
    Join Date
    Feb 2012
    Posts
    32
    Please tell me you worded that incorrectly.

    Do you mean to say that all the work I've been putting in to obtain all the abilities for HQing is now completely pointless?

    This is bullshit.
    (1)

  7. #17
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Xatsh View Post
    NO barrier = way too high of a supply + law of supply and demand = everything being near worthless.
    Excellent, the less crafters are able to gouge prices and control supply the better. Crafting should be a utility not a means of making cash, 'barriers' aren't needed to allow everyone to be able to craft their basic needs.

    The price crafters are gouging now in the game means raising a new class is impossible for anyone not wishing to spend weeks and months crafting their own, it's impossible to gear up, anything that will prevent this is a Good Thing!

    In any case, your comment is stupid, since the more crafts you have the more flexibility you have to make items of value that will sell; maybe you won't make a 'killing' like crafters have done in V1 but that's fine.
    (1)
    Last edited by Kraggy; 08-15-2012 at 04:01 PM.

  8. #18
    Player
    Kazai's Avatar
    Join Date
    Aug 2011
    Posts
    85
    Character
    All Evil
    World
    Hyperion
    Main Class
    Marauder Lv 50
    As a Dragoon and Warrior I decided to level armorer so that I would be able to make my own armor and make a little gil on the side. I got half way through armorer and and realized I needed to level miner if I was going to take this craft seriously. Now that I'm a level 36 miner I found myself saying "wow! With all this ore it would be stupid not to level blacksmith and goldsmith." Later a Ls friend told me I should look into getting HQ skills from culinary and/or alchemy. I thought it wasn't fair that I would have to level something I didn't want to...but when I started thinking about it I started to get excited because I would have another useful discipline and a good flow of gil coming in. Now I want to level culinary not just for the skill but also for the benifit of being able to make my own food. This would have never happened if my armorer would have been able to HQ with out the help of other disciplines.

    Also it's makes more sense that someone who has had more experience crafting a variety of things would have a great understanding of materials and be a master at making high quality items.
    (0)

  9. #19
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    The saying goes: Jack of all trades, Master of none....

    So yes, people who have all crafts, or at least multiple crafts leveled, should and still will have a benefit: You can make your own mats, and have the flexibility to change crafts as the market changes etc. Also, the post didn't say that ALL skills would be class specific, just some.

    But for those who choose to 'Master' one craft, there should also be a benefit. Also, I'm sorry but there should be a different feel to Cooking than to weaving. This plan is one way to do this, and I see nothing wrong with it.

    Also, a while ago it was announced that once level caps are raised, you will only be able to fully level one craft. (And no, I'm not digging for this information now). But if this is in fact still the plan, it would only make sense to change crafting in this way.
    (0)

  10. #20
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Rukkirii,

    Thanks for the update. Like what others have said, I think it's great that 2.0 will be allowing those players who just level 1 Craft to be able to try for HQ Items.

    But I hope you can pass along our concerns that if it's *just* 1 Craft that's needed to get all the benefits ("craft weaponskills / abilities") to HQ an Item, and that there's Zero benefit in leveling multiple Crafts to get an edge on HQ'ing, it probably undermines many aspects of the game for some:

    1. Having just 1 Craft worth of skills to be able to HQ (and not gaining any advantage in leveling more than 1 Craft for HQ'ing) would take away from those dedicated Disciples of the Hand that have spent time leveling more than 1 Craft to be the best they could be (and help them get a better chance at HQ'ing things).

    2. It would also further simplify (too much) Crafting in general. Right now, with the extreme amounts of EXP you can get (with Rested EXP Bonus and the Engineering Manuals (to Boost EXP)), it's really easy and fast to level up a craft. Having it so you have everything you need to HQ via 1 Craft would probably make HQ'ing and the process of Crafting in general, even more trivial, to the point that there's nothing special about a "Master Craftsman" (someone who really took the time to level multiple DoH classes and choose the right Crafting Abilities to challenge and make HQ items).

    It's good to balance it for casual and/or mainstream, so everyone gets a chance for HQ'ing, but if it's truly simplified to be just "1 Crafting Class = 100% of what you need to HQ," that might be too simplified.

    Thanks~
    (0)

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