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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Being able to make and repair multiple types of items is reason enough to level a crafting class. If they do end up going with craft specializations down the road, it would be a good idea to make sure that each craft is able to stand on their own two legs to a degree.
    (6)

  2. #2
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    If anyone can level a 1 craft and make as much money as someone with all crafts the markets will crash.

    NO barrier = way too high of a supply + law of supply and demand = everything being near worthless.
    (1)

  3. #3
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Xatsh View Post
    If anyone can level a 1 craft and make as much money as someone with all crafts the markets will crash.

    NO barrier = way too high of a supply + law of supply and demand = everything being near worthless.
    But then you don't need as much money to buy things, so the less money you get from selling means you can buy things cheaper.

    And there's the added effect of things being cheap enough that people don't see the value in leveling a craft and just sell mats.

    It all balances out.
    (3)

  4. #4
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Sephrick View Post
    And there's the added effect of things being cheap enough that people don't see the value in leveling a craft and just sell mats.

    It all balances out.
    If things become so cheap that the value of selling them at the wards is decreased, people will vendor them, removing the mats from the economy entirely.

    A balance in the mechanics is needed to keep this sort of problem from snowballing; Inflation is bad, deflation is worse. In any economy.
    (1)

  5. #5
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Duuude007 View Post
    If things become so cheap that the value of selling them at the wards is decreased, people will vendor them, removing the mats from the economy entirely.

    A balance is needed to keep this sort of problem from snowballing; Inflation is bad, deflation is worse. In any economy.
    I do think it's important not to devaluate people's hard work. Just trying to look at it from another angle is all.
    (0)

  6. #6
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Xatsh View Post
    NO barrier = way too high of a supply + law of supply and demand = everything being near worthless.
    Excellent, the less crafters are able to gouge prices and control supply the better. Crafting should be a utility not a means of making cash, 'barriers' aren't needed to allow everyone to be able to craft their basic needs.

    The price crafters are gouging now in the game means raising a new class is impossible for anyone not wishing to spend weeks and months crafting their own, it's impossible to gear up, anything that will prevent this is a Good Thing!

    In any case, your comment is stupid, since the more crafts you have the more flexibility you have to make items of value that will sell; maybe you won't make a 'killing' like crafters have done in V1 but that's fine.
    (1)
    Last edited by Kraggy; 08-15-2012 at 04:01 PM.

  7. #7
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    I think you folks are forgetting that leveling all the crafts to 50 still allows you to make all of the craftable items in the game and that in and of itself should be enough of an advantage. I have always thought it was dumb that to be an excellent level 50 Armorer, I also have to be a level 45 everything else. I have no problem with only being able to HQ Armorer stuff. :P

    I'm glad to hear this news, and I'm keeping in mind that in order to actually enjoy the new system in ARR, I'll need to have a few classes that aren't 50 so I can experience leveling up in the new system without needing to make another character. Thank you, devs, and thank you Rukkirii.

    Edit: I think this will also solve the problem of duplicate abilities, and some classes having a few more abilities than others.
    (3)
    Last edited by Resheph; 08-15-2012 at 01:34 PM.

  8. #8
    Player
    Join Date
    Feb 2012
    Posts
    32
    Please tell me you worded that incorrectly.

    Do you mean to say that all the work I've been putting in to obtain all the abilities for HQing is now completely pointless?

    This is bullshit.
    (1)

  9. #9
    Player
    Kazai's Avatar
    Join Date
    Aug 2011
    Posts
    85
    Character
    All Evil
    World
    Hyperion
    Main Class
    Marauder Lv 50
    As a Dragoon and Warrior I decided to level armorer so that I would be able to make my own armor and make a little gil on the side. I got half way through armorer and and realized I needed to level miner if I was going to take this craft seriously. Now that I'm a level 36 miner I found myself saying "wow! With all this ore it would be stupid not to level blacksmith and goldsmith." Later a Ls friend told me I should look into getting HQ skills from culinary and/or alchemy. I thought it wasn't fair that I would have to level something I didn't want to...but when I started thinking about it I started to get excited because I would have another useful discipline and a good flow of gil coming in. Now I want to level culinary not just for the skill but also for the benifit of being able to make my own food. This would have never happened if my armorer would have been able to HQ with out the help of other disciplines.

    Also it's makes more sense that someone who has had more experience crafting a variety of things would have a great understanding of materials and be a master at making high quality items.
    (0)

  10. #10
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    The saying goes: Jack of all trades, Master of none....

    So yes, people who have all crafts, or at least multiple crafts leveled, should and still will have a benefit: You can make your own mats, and have the flexibility to change crafts as the market changes etc. Also, the post didn't say that ALL skills would be class specific, just some.

    But for those who choose to 'Master' one craft, there should also be a benefit. Also, I'm sorry but there should be a different feel to Cooking than to weaving. This plan is one way to do this, and I see nothing wrong with it.

    Also, a while ago it was announced that once level caps are raised, you will only be able to fully level one craft. (And no, I'm not digging for this information now). But if this is in fact still the plan, it would only make sense to change crafting in this way.
    (0)

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