I wonder if people actually see the irony in how they have to crank up M6S adds to batshit levels of power just to threaten tanks in savage, that otherwise don't give a crap about most bosses busters that turn into simple defensive button checks (did you press your cooldowns? y/n) before fully healing up. Never looked very different from dungeons to me not gonna lie, the difference is that you die if you don't press the buttons when the long cast bar appears. And much like dungeons, tanks are almost always the last ones standing because nothing but a body check can actually flatten them.
But no, tanks surely have been balanced around savage since ShB right? Those goalposts suddenly moving up to savages when it was about casual content for starters sure is interesting to read, either way.
I'll tell you what is truly sad in the current state of supports though, is that I can actually sympathize with tanks that do cling to their current healing tools, however pathetically easy they have become to use, because that's actually the only thing that still somewhat characterizes their role, else if you remove it, tanking has literally nothing left but being a tougher dps job that takes hits from the boss when main tanking. I do, actually, truly sympathize, that's how much is left of the battle system nowadays.