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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,116
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I wonder if people actually see the irony in how they have to crank up M6S adds to batshit levels of power just to threaten tanks in savage, that otherwise don't give a crap about most bosses busters that turn into simple defensive button checks (did you press your cooldowns? y/n) before fully healing up. Never looked very different from dungeons to me not gonna lie, the difference is that you die if you don't press the buttons when the long cast bar appears. And much like dungeons, tanks are almost always the last ones standing because nothing but a body check can actually flatten them.

    But no, tanks surely have been balanced around savage since ShB right? Those goalposts suddenly moving up to savages when it was about casual content for starters sure is interesting to read, either way.

    I'll tell you what is truly sad in the current state of supports though, is that I can actually sympathize with tanks that do cling to their current healing tools, however pathetically easy they have become to use, because that's actually the only thing that still somewhat characterizes their role, else if you remove it, tanking has literally nothing left but being a tougher dps job that takes hits from the boss when main tanking. I do, actually, truly sympathize, that's how much is left of the battle system nowadays.
    (2)
    Last edited by Valence; 04-10-2025 at 05:29 AM.

  2. #2
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Qyoon View Post
    This is exaclty why they should be highly nerfed when it comes to self healing.
    This is overpowered for normal content and guess what, you have 2 healers in your team during savage.
    The same healers that are complaining about not having enought healing to do during said savages.
    I mean on content savage and ultimate there is plenty to heal, especially during prog, it's kind of obvious it gets easier especially for savage once people get more gear, also first tier is always undertuned especially the last tier, so a poor measurement for healing requirements, also the M4S heal check, was in validated by tank LB3.

    Currently there is plenty of outgoing damage and more frequent tankbusters and passive damage, or forcing healers out of range to as comfortably heal form what u have seen thus far, and even with the self-healing from tanks it is spicy
    (1)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,470
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    I mean on content savage and ultimate there is plenty to heal, especially during prog, it's kind of obvious it gets easier especially for savage once people get more gear, also first tier is always undertuned especially the last tier, so a poor measurement for healing requirements, also the M4S heal check, was in validated by tank LB3.

    Currently there is plenty of outgoing damage and more frequent tankbusters and passive damage, or forcing healers out of range to as comfortably heal form what u have seen thus far, and even with the self-healing from tanks it is spicy
    Relative to healer healing kits there really isn’t. The two spicy parts are the hilariously high add damage the rams do which is almost a meme and that god awful NA strat in 7 to push healers so far off to the edge to bait seeds that they can’t even reach the tanks; all to facilitate melee uptime

    There should be a lot more than functionally 1.5 decent heal checks AND WAR can shrug off the rams hilariously high damage with bloodwhetting’s bonkers healing which people always guaranteed was balanced by the fact that it’s stupid AOE scaling wasn’t relevant to savage
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    162
    Character
    Maelys Gyoji
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    I mean on content savage and ultimate there is plenty to heal, especially during prog, it's kind of obvious it gets easier especially for savage once people get more gear, also first tier is always undertuned especially the last tier, so a poor measurement for healing requirements, also the M4S heal check, was in validated by tank LB3.

    Currently there is plenty of outgoing damage and more frequent tankbusters and passive damage, or forcing healers out of range to as comfortably heal form what u have seen thus far, and even with the self-healing from tanks it is spicy
    Nice dodge but you carefully avoided my point and i won't let it slide.
    Since it's overpowered in regular content and you have 2 healers in savage. Let's nerf it, you don't need it.
    And nope during prog most people messing up hard dies anyway, that the way the game is designed.
    Theres moment you have to heal but most of 80% of healers time spent on a boss it's spamming 2 dps abilities.

    PS : Tank LB3 on M4S is waste of a LB, you can just double shield the first wave and mitigate the second with ease and keep that LB3 for DPS as well, usingit before she kicks you on the second platform.
    (1)
    Last edited by Qyoon; 04-10-2025 at 07:26 PM.

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,175
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Not tank-LBing that transition in M4S much like hard-healing HH in P10S is one of the few truly healer-y healer moments. The times when the entire role feels as it always should, every single fight, nearly all minutes of it! Spamming, you know, HEALS.
    (1)

  6. #6
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    854
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    I will say this and it will be simple the hardest content have been cleared without healers more then once FRU and the one before have both been cleared without healers and I am probably sure many more to. when that happen it's because the balance of tanks healers and DPS isn't a thing at all it is broken beyond repair unless of drastic change are done and as long as the 2 minute burst is a thing it will never.
    (2)

  7. #7
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,175
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    I will say this and it will be simple the hardest content have been cleared without healers more then once FRU and the one before have both been cleared without healers and I am probably sure many more to. when that happen it's because the balance of tanks healers and DPS isn't a thing at all it is broken beyond repair unless of drastic change are done and as long as the 2 minute burst is a thing it will never.
    Nah, other MMOs have vastly more healing and defensive support on their non-healers. The difference is, those MMOs actually deal damage to the raid and the tanks in particular. They don't just autoattack for 22k once every blue moon when the boss isn't casting something + a pre-knowable 60%-70% hit every 20-60s as as raid mechanic. They deal actual damage to the raid. Consistent autoattacks, for 25%-50% of a tank's health depending on AA speed. 360° cleaves so all melee DPS consistently take some damage if in range, want it to stop? Move out of melee range, that's why you got a limited ranged arsenal! Constant untelegraphed AoEs and ranged attacks, no safety even at range!
    (1)

  8. #8
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    162
    Character
    Maelys Gyoji
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    I will say this and it will be simple the hardest content have been cleared without healers more then once FRU and the one before have both been cleared without healers and I am probably sure many more to. when that happen it's because the balance of tanks healers and DPS isn't a thing at all it is broken beyond repair unless of drastic change are done and as long as the 2 minute burst is a thing it will never.
    Add to that it has been cleared by adding more Tanks to the group lol.

    Currently Tanks have :
    - Their Tanks mitigation tools and HP Pool as they should.
    - 70% of the DPS of DPS job
    - 15% of the kit of healers.

    One of those has to go down and tanks should stay tanks, the whole game is about making damage so there is only one logical thing left. Maybe i am wrong and tank dps should drop at the level of the healers are, but to be honest it would be weird to have combos ect land dealing the dame damages as people that are pressing only 2-3 buttons.
    (0)
    Last edited by Qyoon; 04-12-2025 at 06:33 PM.

  9. #9
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    854
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Qyoon View Post
    Add to that it has been cleared by adding more Tanks to the group lol.

    Currently Tanks have :
    - Their Tanks mitigation tools and HP Pull as they should.
    - 70% of the DPS of DPS job
    - 15% of the kit of healers.

    One of those has to go down and tanks should stay tanks, the whole game is about making damage so there is only one logical thing left. Maybe i am wrong and tank dps should drop at the level of the healers are, but to be honest it would be weird to have combos ect land dealing the dame damages as people that are pressing only 2-3 buttons.
    pretty much and but if no one want the tanks situation to change then fight have to become more center toward damage and mechanics not a memory games. alot of player with ToS get updated so they can report tanks that solo in content and I honestly get why but again show the problem
    (0)

  10. #10
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    25
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I think a quick solution is to make healing not as accessible as it is currently, my suggestion is to remove the healing effects from the Short mits ( Holy sheltron, bloodwhetting, heart of corr.) And add it to the 90 Sec mits ( thrill of Bttl., Bulwark, Camouflage).

    And to balance it for WAR, the (increase maximum HP by 20%) can be removed from thrill and added to Bloodwhetting but with a 10% percentage.

    Also remove party healing from Divine Veil and Shake it Off, its ridiculous to begin with..
    (0)

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