so in short keep healer getting the short stick while everyone enjoy the game healer will be the job no one wanna play notedThe holy trinity is an outdated concept anyway, it only works in very slow paced games.
lets see, what happens when you remove most of mitigation and self healing/support tools from tanks. what do you have left ? a simple 1-2-3 rotation and some damage burst, since aggro manegement isnt a thing in this game.
I like to have some support tools as a tank. throw n a party shield or heal that can make the a difference on the raidwide, or throw a shield to a dieing player to save his butt.
I wanna ask if you know that DRK did get single target sustain after YEARS (that isn't wasting abyssal drain for a heal or soul eater). Which i'm glad it has a 2nd single target sustain other then souleater combo action. And no i'm not counting sahdow vigil for this cause its a mitigation skill not a damage and heal skill
A happy family between a viera, a goddess and a child
I really disagree that would mean they would have to rework old fights to put that mechanic in teh game. Its casual content for a reason. I would rathor watch a tank solo a boss if that means i can clear the content adn not waste another 5 minutes fighting the boss. Now if boss is at 70% then yes tank should lose teh fight, but at 50% No they shouldn't. I have done amurot as a DRK in 6.0, and that was teh pre- living dead buffed DRK the party didn't mind that i solo the boss because they didn't care.I wouldn't go that far but in principle, I agree. Nothing like doing content for the first time, the party dying when the boss is at 50% or more, then watching a tank solo the rest for 20 minutes with 8 vuln stacks because they're a tank and they can stand in pretty much any mechanics they want without much consequence. My "favourite" instance of this was during one of the Endwalker Normal raids where the tanks decided to try and solo, only to eat dirt at 2%, having wasted 15 minutes of everyone's time.
I'm reiterating my idea of the boss getting a stacking damage buff or enrage cast if over half the party is dead for X amount of time. Disable this when you unsync the fight, so old content can still be farmed without a full party. Boom, problem solved.
A happy family between a viera, a goddess and a child
That would amke those jobs a lot weaker if they did what you suggest. heart of corr having that excog effect is good incase your healer is idk. DEAD or out of mana. Camoflauge is a parry and mit skill if they gave it healing would make no sense at all. Holy sheltron not healing? ok that i can see a point. WAR healing is strong in aoes, single targets is ok if it crits or you in your burst phase with buffs.I think a quick solution is to make healing not as accessible as it is currently, my suggestion is to remove the healing effects from the Short mits ( Holy sheltron, bloodwhetting, heart of corr.) And add it to the 90 Sec mits ( thrill of Bttl., Bulwark, Camouflage).
And to balance it for WAR, the (increase maximum HP by 20%) can be removed from thrill and added to Bloodwhetting but with a 10% percentage.
Also remove party healing from Divine Veil and Shake it Off, its ridiculous to begin with..
A happy family between a viera, a goddess and a child
Ok i have to ask ahve you done latest raid tiers? I am legit wondering if tnaks didn't have those skills teh fight would be slower or be probably high impossible to pass if a tank didn't have more then just mit support skills. I have carried a raid team a few tiems by having those healing skills. Did the fight take longer? Yes, but thats teh trade off you take longer but you can keep the fight going. IF SE removed all healing from tanks that role would 99% of the time be a rare breed
A happy family between a viera, a goddess and a child
You can’t really go “have you done one of the very few fights actually designed around the rough level of tank healing that we have” when the sheep’s damage is pretty well built around current tank healingOk i have to ask ahve you done latest raid tiers? I am legit wondering if tnaks didn't have those skills teh fight would be slower or be probably high impossible to pass if a tank didn't have more then just mit support skills. I have carried a raid team a few tiems by having those healing skills. Did the fight take longer? Yes, but thats teh trade off you take longer but you can keep the fight going. IF SE removed all healing from tanks that role would 99% of the time be a rare breed
This circles back to the old argument of “the difficulty should be in encounter” being a flawed concept because it only works when an encounter is explicitly designed around it and pretty much only week one
The sheep’s damage is well balanced for current healing. It’s about the only thing released since P8’s autos that is designed this way
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I am aware of them getting a 500 potency heal on carve and spit if that's what your asking.I wanna ask if you know that DRK did get single target sustain after YEARS (that isn't wasting abyssal drain for a heal or soul eater). Which i'm glad it has a 2nd single target sustain other then souleater combo action. And no i'm not counting sahdow vigil for this cause its a mitigation skill not a damage and heal skill
500 healing one minute is fine, that plus shadow vigil and combo healing is a perfect amount for a tank like dark knight who is the best at mitigation.
So ~50++ potency of healing per second is the target number for most tanks? since 40-50-ish is fine for DRK with the best mitigation, so the rest needs better, yes?
Well yes I'm fine with tanks having more sustain then Dark knights, I do think certain tanks need to be toned down.
Though looking at tank rebalance and sustain is a large issue that isn't as simple as "reduce sustain" as every aspect of the game effects how much tank sustain is acceptable, It's a very difficult "line" to make without a lot of rebalance.
Last edited by Rithy255; 04-16-2025 at 10:00 PM.
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