Quote Originally Posted by Shurrikhan View Post
Tbf, there ultimately is no such thing. Anything that doesn't amount to a faster average clear time (i.e., when including also reliability of said clear) isn't going to be worthwhile, even if it may be felt. Which is then, in effect, damage. Even Piety, if it were well leveraged, would amount to that. As would movement speed.
True, although we know from WoW's brief stint with triple-choices post-Cataclysm that if you arrange these choices smartly and balance the numbers well, people do actually pick odd choices just to add flavor to their character.

Like, I remember Priests had 3 variants of runspeed. One was feathers you ground target, they fall down, and anybody can pick them up for a brief burst of runspeed. Or you enhanced two existing buffs to also give runspeed. Or you enhanced a self-buff that already gives runspeed to also cleanse movement-reducing effects. That kind of choice. It might seem like the first option is clearly superior, but the complexity of placing them good and placing them quickly meant that quite often, people brought out the other effects, too. Ultimately it was all a wash though, you always had something increasing effective movement in some fashion.