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  1. #51
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,021
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Maybe, learn to read?
    I said if on a 20+ minute dungeon and the party is constantly wiping to the last boss. I'm not constantly killing myself to cater to someone(s) not putting in the effort to improve. I'm going to finish the last boss and get my tomes.



    Imagine complaining about toolkits that is balanced around high end content, not the lowest denominator of content, recent job change reasons reflect this is the position the devs hold when it comes to job balance.

    I can assure you the self healing in Savage and ultimate on content far less impactful than in dungeons
    Tank healing is still overpowered in savage. It’s just not so bonkers that your role is straight up immortal. Remember when mit plans used to include autos? Yeah not anymore, because tanks just shrug it off with their healing and bloated defensive kit

    Besides let’s say “tank defensives are balanced around savage who cares about casual”, well if savage balance on class design negatively affects casual content then they need to reconsider that balance paradigm, because casual content isn’t worth sacrificing just to better balance savage which like above isn’t even power balanced anyway
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #52
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    969
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Yeah exactly. The rams in M6S sprout memes because they, unlike all the other bosses, are actually dangerous to tanks. And that's how most bosses should be!
    (2)

  3. #53
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    76
    Character
    Qi Yun
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Imagine complaining about toolkits that is balanced around high end content, not the lowest denominator of content, recent job change reasons reflect this is the position the devs hold when it comes to job balance.

    I can assure you the self healing in Savage and ultimate on content far less impactful than in dungeons
    This is exaclty why they should be highly nerfed when it comes to self healing.
    This is overpowered for normal content and guess what, you have 2 healers in your team during savage.
    The same healers that are complaining about not having enought healing to do during said savages.
    (3)
    Last edited by Qyoon; 04-10-2025 at 01:52 AM.

  4. #54
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Maybe, learn to read?
    I said if on a 20+ minute dungeon and the party is constantly wiping to the last boss. I'm not constantly killing myself to cater to someone(s) not putting in the effort to improve. I'm going to finish the last boss and get my tomes.



    Imagine complaining about toolkits that is balanced around high end content, not the lowest denominator of content, recent job change reasons reflect this is the position the devs hold when it comes to job balance.

    I can assure you the self healing in Savage and ultimate on content far less impactful than in dungeons
    That's a little uncalled for... I wasn't even replying to you nor do I really care about your anecdote or morals or whatever...
    Tanks in their current state have the power to stall a normal boss encounter by themselves for an extremely large amount of time. If they purposefully stop attacking the boss for damage and only use self sustain tools, they can probably stall it for the entire lockout since there's no enrage. That's the point of my post. It's clearly a design flaw.

    So you have these self healing tools that break normal content (but that's ok, despite normal content being a large majority of the game...) and they're considered less impactful in high end content so it all somehow balances itself out...
    Sorry, it's not making a lot of sense to me. What's the point of it existing for high end content then? Just to take away gameplay for healers like the others said?
    (2)

  5. #55
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Qyoon View Post
    This is exaclty why they should be highly nerfed when it comes to self healing.
    This is overpowered for normal content and guess what, you have 2 healers in your team during savage.
    The same healers that are complaining about not having enought healing to do during said savages.
    I mean on content savage and ultimate there is plenty to heal, especially during prog, it's kind of obvious it gets easier especially for savage once people get more gear, also first tier is always undertuned especially the last tier, so a poor measurement for healing requirements, also the M4S heal check, was in validated by tank LB3.

    Currently there is plenty of outgoing damage and more frequent tankbusters and passive damage, or forcing healers out of range to as comfortably heal form what u have seen thus far, and even with the self-healing from tanks it is spicy
    (1)

  6. #56
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,478
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I wonder if people actually see the irony in how they have to crank up M6S adds to batshit levels of power just to threaten tanks in savage, that otherwise don't give a crap about most bosses busters that turn into simple defensive button checks (did you press your cooldowns? y/n) before fully healing up. Never looked very different from dungeons to me not gonna lie, the difference is that you die if you don't press the buttons when the long cast bar appears. And much like dungeons, tanks are almost always the last ones standing because nothing but a body check can actually flatten them.

    But no, tanks surely have been balanced around savage since ShB right? Those goalposts suddenly moving up to savages when it was about casual content for starters sure is interesting to read, either way.

    I'll tell you what is truly sad in the current state of supports though, is that I can actually sympathize with tanks that do cling to their current healing tools, however pathetically easy they have become to use, because that's actually the only thing that still somewhat characterizes their role, else if you remove it, tanking has literally nothing left but being a tougher dps job that takes hits from the boss when main tanking. I do, actually, truly sympathize, that's how much is left of the battle system nowadays.
    (2)
    Last edited by Valence; 04-10-2025 at 05:29 AM.

  7. #57
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,021
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    I mean on content savage and ultimate there is plenty to heal, especially during prog, it's kind of obvious it gets easier especially for savage once people get more gear, also first tier is always undertuned especially the last tier, so a poor measurement for healing requirements, also the M4S heal check, was in validated by tank LB3.

    Currently there is plenty of outgoing damage and more frequent tankbusters and passive damage, or forcing healers out of range to as comfortably heal form what u have seen thus far, and even with the self-healing from tanks it is spicy
    Relative to healer healing kits there really isn’t. The two spicy parts are the hilariously high add damage the rams do which is almost a meme and that god awful NA strat in 7 to push healers so far off to the edge to bait seeds that they can’t even reach the tanks; all to facilitate melee uptime

    There should be a lot more than functionally 1.5 decent heal checks AND WAR can shrug off the rams hilariously high damage with bloodwhetting’s bonkers healing which people always guaranteed was balanced by the fact that it’s stupid AOE scaling wasn’t relevant to savage
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #58
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    76
    Character
    Qi Yun
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    I mean on content savage and ultimate there is plenty to heal, especially during prog, it's kind of obvious it gets easier especially for savage once people get more gear, also first tier is always undertuned especially the last tier, so a poor measurement for healing requirements, also the M4S heal check, was in validated by tank LB3.

    Currently there is plenty of outgoing damage and more frequent tankbusters and passive damage, or forcing healers out of range to as comfortably heal form what u have seen thus far, and even with the self-healing from tanks it is spicy
    Nice dodge but you carefully avoided my point and i won't let it slide.
    Since it's overpowered in regular content and you have 2 healers in savage. Let's nerf it, you don't need it.
    And nope during prog most people messing up hard dies anyway, that the way the game is designed.
    Theres moment you have to heal but most of 80% of healers time spent on a boss it's spamming 2 dps abilities.

    PS : Tank LB3 on M4S is waste of a LB, you can just double shield the first wave and mitigate the second with ease and keep that LB3 for DPS as well, usingit before she kicks you on the second platform.
    (1)
    Last edited by Qyoon; 04-10-2025 at 07:26 PM.

  9. #59
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    969
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Not tank-LBing that transition in M4S much like hard-healing HH in P10S is one of the few truly healer-y healer moments. The times when the entire role feels as it always should, every single fight, nearly all minutes of it! Spamming, you know, HEALS.
    (1)

  10. #60
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    540
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    I will say this and it will be simple the hardest content have been cleared without healers more then once FRU and the one before have both been cleared without healers and I am probably sure many more to. when that happen it's because the balance of tanks healers and DPS isn't a thing at all it is broken beyond repair unless of drastic change are done and as long as the 2 minute burst is a thing it will never.
    (2)

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