Tank healing is still overpowered in savage. It’s just not so bonkers that your role is straight up immortal. Remember when mit plans used to include autos? Yeah not anymore, because tanks just shrug it off with their healing and bloated defensive kit
Besides let’s say “tank defensives are balanced around savage who cares about casual”, well if savage balance on class design negatively affects casual content then they need to reconsider that balance paradigm, because casual content isn’t worth sacrificing just to better balance savage which like above isn’t even power balanced anyway