Page 1 of 14 1 2 3 11 ... LastLast
Results 1 to 10 of 132
  1. #1
    Player
    AlliciaCapulet's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    124
    Character
    Allicia Capulet
    World
    Jenova
    Main Class
    Scholar Lv 100

    Please reduce tank healing power by a lot

    Tanks should not be able to solo content. I know some people won't agree with me here, but please bring back the trinity where we really needs healers to make content.

    Having a tank that do the content in 30 minutes to avoid a wipe is boring for all the team, this should not be happening. Bring back wipe on normal content too in the game. A tank should never be able to solo any boss, normal content or no..

    Just did for the first time the new trials, healer went down because it's their first time, a warrior and gnb decided to solo it and it took 30 minutes. Really enjoyable experience. Boring af. Can't even try the new fight.
    (20)
    Last edited by AlliciaCapulet; 04-01-2025 at 05:24 AM.

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,773
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Theirs a few things that can be said as I always see this sort of post crop up.

    I do agree to a Extent that tank self healing is a problem but it's only part of the problem of a larger issue. With tank self healing theirs also major differences between the tanks, Warrior is clearly overtuned by a mile, GNB/PLD have too much but can reasonably be reduced in ways that are more fair, Dark Knight sort of doesn't really have any major consistent way of sustain outside combo and shadow vigil which primarly should be used for mitigation.

    But theirs Other issues, Mitigation is argubly in a more overwhelming powerful state, the amount of damage tanks can take due to overbloated mitigation kits is absurd, Mitigation stacks with self healing also so if you want to actually tackle tanks survivability by being too high you should go after both, even redistribute some of that mitigation power to the healers by buffing cooldowns like aqua veil.

    Fights do not also do enough auto attack damage and gear scaling is a large issue that causes "solo runs". This should be improved in future fights to require tanks be healed more often.
    (7)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    974
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I mean I kinda agree, but not insofar that healing of tanks ought to be reduced, or damage reduction or so.

    Rather, both when playing tank and when playing healer, I feel the damage done to the tank and the group is FAR too low in this game on everything but dungeon trash-groups. Bosses ought to both deal consistent and serious damage to the tank via a consistent auto-attack (it's kinda rare nowadays since they're casting 90% of the time), and basically always be dealing some sort of group damage continuously, be it via a DoT, random AoEs, random bolts flying into the group, etc.

    If damage were significantly higher, then I'd feel like I can actually truly do magic with my kit as a tank, too.
    (6)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post

    I do agree to a Extent that tank self healing is a problem but it's only part of the problem of a larger issue.
    Taking WAR for example, you have a ridiculous amount of healing, so much you'll end up overheal by a lot. Shake it off shouldn't have a HoT or even a flat heal.
    Using the current kit you could halve the duration of all HoTs it wouldn't change a thing.

    Every content below savage simply lacks the damages to fit the actual healing kit of the support jobs. Healers can even survive tank busters, DPS can survive tank busters in FRU.
    (2)

  5. #5
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    930
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I think tanks should have about as much sustain as Dark Knight, personally. They can survive for a while but not indefinitely. Just long enough to tide over until the healer gets rezzed, or the last few % of a dungeon boss. What really shouldn't be possible is tanks soloing bosses from 50%+ because the rest of the party died (for whatever reason).

    Maybe they could introduce a mechanics that essentially enrages the boss if over half the party is dead for X amount of time (enough to get the rest of the party back up, obviously)? And disable it when you unsync.
    (7)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,773
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    Taking WAR for example, you have a ridiculous amount of healing, so much you'll end up overheal by a lot. Shake it off shouldn't have a HoT or even a flat heal.
    Using the current kit you could halve the duration of all HoTs it wouldn't change a thing.

    Every content below savage simply lacks the damages to fit the actual healing kit of the support jobs. Healers can even survive tank busters, DPS can survive tank busters in FRU.
    I even pointed out warrior as it's a very clear outlier even compared to how overtuned gnb/pld's self healing is, where is the downside even for this type of sustain? it has the best invul and while its mitigation kit doesn't stand out it's still very good.

    Warriors issues to me are in Bloodwhetting/nascent flash and a lot of the tacked on regens its got over the years, BW should not heal Per enemy, flash shouldn't heal you and the target (also not per enemy), equilibrium shouldn't have a regen tied to it, your 40% shouldn't have a regen. (though it can do something else if tanks keep their upsides on 40%'s) shake also doesn't need the regen, idm the small base heal it gives (same with veil)

    PLD/GNB - I'd just tone down skills, Personally as a PLD i don't really think we need healing from the magic combo, but I like the regen on holy sheltron/intervention. GNB Aurora can go back to 200 potency and the excog should be weaker.

    I'd also want to tackle mitigation kits a bit more, such as 40%'s going down back to 30% but keeping their upgrade, Making skills like sheltron, HOC flat 20%'s instead of stacked 15% + 15% but in addition to also toning down some of that mitigation value on tanks would be to give healer's strong single target mits, they already for the most part got some decent ones but their value is way lower then tank mits.
    (0)

  7. #7
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,227
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Tank self healing is mostly irrelevant in higher content, tanks feel OP to you because you run easy content.

    watch:
    https://youtu.be/0W2zvcVLG5U?t=536
    (3)

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,773
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arohk View Post
    Tank self healing is mostly irrelevant in higher content, tanks feel OP to you because you run easy content.

    watch:
    https://youtu.be/0W2zvcVLG5U?t=536
    Then the solution is to reduce its sustain anyway so it isn't op in casual situations but doesn't effect hardcore, Just going by that logic.

    I love how people will say "well it doesn't matter that warrior is OP in casual content because sustain doesn't matter in high end" it's such a backwards statement that ignores the entire point, because if that sustain ISN'T important then why would you care if its removed? hmmm?
    (9)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,044
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Arohk View Post
    Tank self healing is mostly irrelevant in higher content, tanks feel OP to you because you run easy content.

    watch:
    https://youtu.be/0W2zvcVLG5U?t=536
    Being able to just shake off autos and bank CD’s for tank busters rendering them mostly irrelevant isn’t “mostly irrelevant”

    The tanks should be getting belted by autos their self healing can’t even come close to compensating for. Mit plans used to plan down to the GCD to account for autos. Now autos basically just don’t even exist as a concept
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    930
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Arohk View Post
    Tank self healing is mostly irrelevant in higher content, tanks feel OP to you because you run easy content.

    watch:
    https://youtu.be/0W2zvcVLG5U?t=536
    If you're claiming Shake it Off is irrelevant in high-end content, the one who doesn't do it must be you.

    Anyway, the vast majority of this game is "casual" content. The argument that it doesn't matter makes no sense.
    (2)

Page 1 of 14 1 2 3 11 ... LastLast