In regards to EX4. This isn't a colorblindness issue. People without colorblindness are also finding problems with this fight. It's really bad...
In regards to EX4. This isn't a colorblindness issue. People without colorblindness are also finding problems with this fight. It's really bad...
I want to add my voice to this thread because I've played this game for a long, long time and this issue (genuinely) does not seem to be improving.
The native colorblind settings are just dogwater. They're just plain bad. It's pretty insane that some folks have to go look for third party programs to assist them to see the game to a reasonable degree.
Why Square Enix doesn't test their content with players who have these kind of disabilities is beyond me -- it's clearly not something that's particularly rare.
EX4 is a great fight, brought down by this oversight. If you're a console player, you're out of luck, there's nothing you can do.
Really hoping they'll patch, it's a great fight and more people should be able to enjoy it.
I have a number of colourblind friends who love this game as much as I do, or more. But to hear of their struggles with certain fights, and face my own when indicators are beyond even my relatively normal vision. (Nearsighted here.) We definitely need these suggestions implemented. No half measures, please? Let us adjust attack indicator colours and anything else we need to, so we can see what we're fighting, and avoiding.
I also wanted to add my voice to this as I may not be colourblind but I also suffer with getting headaches from seeing too many colours at once and bright, flashing lights.
When I first progged EX4, I had to close my eyes for a while between pulls and it was to the point I just couldn't take it anymore and physically felt exhausted. I would go far to say that it actually made me feel exhausted the next day so when the static wanted to do it again the next day, I physically couldn't. I took a small break from it and even with fewer pulls, I could feel my eyes hurting me a bit and that's with my screen's brightness and contrast turned down. Once I got my weapon, I was pretty much done with that fight.
Accessibility is so important I really wish companies would focus less on making games that prioritize being as flashy and epic looking that results in sacrificing on the actual gameplay that turns off a fair bit of people.
I like Overpower like how I like my ice cream served, as a cone.
Giving this a like and some attention because a lot of us have been dealing with eye strain and issues since 7.0 and the new trial makes me SO nauseous and I can't even get mods or tools to help because I'm on console. I've had to skip every EX this expansion, old fights that I use to love make me dizzy and even some of the new zones give me a hard time. The most I can do is turn my gamma all the way up.
Something needs to be done, I've even heard people that haven't been having issues like me complaining about this fight, but many people have complained about how awful this expansion has been for them and it's a shame that this far in very little has been done.
Ever since Pandaemonium's Phoenix, the AOE colors in modern contents have been blending into arenas and causing eyestrain (alongside trouble parsing mechanics) for those of us without visual impairments too. Totally adding my voice to this!
Last edited by Kharn; 04-01-2025 at 02:52 PM.
Adding to this thread as someone with good colour vision - visual clarity is atrocious in EX4. Colours are similar, there is no difference in texture, this is bad game design, my group ended up just memorizing the floor patterns cause nobody could see what the hell was going on.
Here we have dark red flowers on a dark brown background with both safe and unsafe fields having the lace texture applied, the boss overlays orange and purple over that, it's a mess.
Encounters need to have better contrast between colours used to indicate mechanics AND difference in symbol / shape / texture used. There should always be at least two ways to quickly identify differences.
Same. I also have no visual impairment, and EX4 is a hellhole for me. I don't know who decides the color scheme for these fights, but lately, most fights have been pretty miserable to me.
My eyes water, get strained, and I also get headaches from them, and mind you, typically it's extremely rare for me to get headaches.
I don't want to move too far off the main theme of this thread, but I think the accessibility issues many of us experience in PvP (most notably Frontline) are worth folding in here.
If you've never played the mode, imagine the visual clatter produced by battle FX in an alliance raid, then multiply it by three. (Or ~2.8. At present only one of the four maps has PvE elements that add to the visual noise.)
There are a couple of specific issues that are baffling and frustrating. Most people turn down the battle effects to "limited" as you can do in PvE. Unfortunately, the effects that are removed when one steps down to limited, and those that remain make very little sense.
We have huge flashes of fire from meteors on limited that are completely unnecessary because they're telegraphed by a standard AoE orange marker. Meanwhile, much less overbearing effects that you need to see are not present under limited settings.
This is particularly frustrating at the moment because recent PvP combat changes have been really good, but it's difficult to attract more people to the mode when it is either a blinding firework display, or slightly less of a mess in which necessary combat telegraphs are absent.
Vive la résistance!
Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.
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