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  1. #51
    Player
    Windfire's Avatar
    Join Date
    Aug 2019
    Posts
    153
    Character
    Suri Obinata
    World
    Seraph
    Main Class
    White Mage Lv 80
    Just want to add my voice (as someone who's not colorblind) to STOP making mechs of the exact same colors but lighter/darker, it's a lazy, artificial way to try and make things harder. Also stop with the super bright lights, seriously.
    (10)

  2. #52
    Player
    Alloragamer's Avatar
    Join Date
    Jan 2022
    Posts
    5
    Character
    Allora Thaltassil
    World
    Behemoth
    Main Class
    Ninja Lv 90
    Hi, bumping this.
    I personally do not have colorblindness issues, but even I am having difficulty distinguishing the colors/shades of red in the indicators of recollection extreme. It can be difficult to notice at a quick glance, especially when other mechanics with bright flashing effects are going off. Many members of my FC are colorblind in some way, and have attempted the fight and said that due to thier colorblindness, the fight is impossible to do in PF as they will need verbal callouts because they physically cannot see the mechanics at all (compared to me who just needs longer than .5 seconds to see and proscess it.)

    The game severely needs better accessability options, as the colorblindness issue was also an issue in pandaemonium, and I personally have photosensitivity issues that can cause migraines or seizures, and even with turning all toggleable vfx off, there are still MANY things in fights that are too bright or flashy, and risk giving me a migraine or worse. Furthermore even emotes like the new camera one have a bright flash that cannot be disabled, which means that even non combat settings can be problematic.

    Other AAA titles, including those from square enix (like ff16) have better accessability options for those with differing vision issues like colorblindness or sensitivity to flashing, and it is sorely needed in ff14.
    Furthermore, I will request that while these accessability features are worked on (as they will take a while to be done right) a hotfix is pushed that either changes the color of the indicators in recollection (extreme), or changes the color of the floor during the rose part. (The part where the arena turns red and splits into pie slices, has a darker red-maroon bleed in the center, and puts dark red glyphs on certin slices to indicate safe and unsafe slices).

    Thank you.
    (9)

  3. #53
    Player
    RoseyBits's Avatar
    Join Date
    May 2024
    Posts
    3
    Character
    Rose A'kan
    World
    Diabolos
    Main Class
    Sage Lv 100
    I'm not colorblind but I do experience pretty severe light sensitivity that hurts my eyes and gives me headaches and recent fights have been kind of bad about this. Flashing lights in particular or even just repetitive lights can cause pretty severe discomfort for me and it'd be nice if I didn't have to worry about that in my big comfort game.
    (7)

  4. #54
    Player
    Miacoda's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    3
    Character
    Mia Coda
    World
    Goblin
    Main Class
    Botanist Lv 90
    I am not colorblind myself but even so, I struggle with recent visual cues that blend in together. I rely very heavily on auditory cues whenever possible because I can get overwhelmed by visuals, so it extra sucks when those visuals are blending together.
    (5)

  5. #55
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    I am also not colorblind, but I too would prefer mechanics to be visually clear instead of ambiguous.
    Easy to understand, hard to execute. Not the other way around.
    If mechanics are only difficult because of missing telegraphs, removing telegraphs to increase difficulty is arguably a bad idea in the first place.

    Mechanics can very well be clearly indicated and still difficult to do.

    Too much of a fight's difficulty relies on removing telegraphs or using alternative, harder to read patterns.
    Also instead of complex puzzle mechanics that play the same every time and require guides to even understand, having intuitive mechanics would greatly reduce the amount of visual clutter required to represent every single detail for a solution.
    (6)

  6. #56
    Player
    Systina's Avatar
    Join Date
    Jun 2023
    Posts
    4
    Character
    Systina Hiutale
    World
    Louisoix
    Main Class
    Astrologian Lv 90
    I am also not colorblind myself, but I also have had difficulties parsing together visual information due to visual clutter, such as bright lights, too similar color palettes (Pandemonium 3, anyone?) and just a lot of things going on at the same time.
    Recollection especially was difficult to parse visually, for example to the middle bleed puddle blending in with the rest of the arena's flooring and the flashy petal effects distracting me from the mechanics going on.

    Please address this issue by giving players more comprehensive colorblind options and by designing/redesigning fights with clearer visual language in mind.
    (6)

  7. #57
    Player
    Phyi's Avatar
    Join Date
    Nov 2014
    Posts
    4
    Character
    Juri Golmarr
    World
    Mateus
    Main Class
    Sage Lv 100
    The latest fights have become near impossible to play due to all the visual clutter and blinding effects. I wish there were options to at least change the color of the most egregious effects.
    (5)

  8. #58
    Player
    Arc_Flux's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    2
    Character
    Escher Strange
    World
    Zodiark
    Main Class
    Black Mage Lv 50
    I am not colourblind, but with the number of players having issues I agree it needs to be looked into as soon as possible.
    (6)

  9. #59
    Player
    NobleJanobii's Avatar
    Join Date
    May 2024
    Posts
    3
    Character
    B'runi Masna
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    I completely agree with all of this. Even without being color blind, I still struggle to read the mechanics of the many fights in this game that tend to layer the same color AOEs on top of the same color or value floors. Another example that comes to mind, other than some of the ones listed here, is Menphina's fight at the end of Euphrosyne, which layers light blue AOEs on top of light blue floors. While that fight isn't particularly difficult, it's another example of the growing pile of fights that I distinctly remember being extremely hard for my color blind friends. Additionally, as someone who is extremely photosensitive and migraine-prone, I STILL have a very hard time running Paradigm's breach even after its nerfs, so you can imagine what some of the effects in the recent dungeons and trials have put me through. Better accessibility options are a MUST.
    (8)

  10. #60
    Player
    nonconstat's Avatar
    Join Date
    Oct 2023
    Posts
    1
    Character
    Savia Constantin
    World
    Balmung
    Main Class
    Fisher Lv 100
    I have low vision and have a lens implant so sometimes I get easily tired just looking at the game sometimes. More accessibility options will always be welcome in my book.
    (7)

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