Just want to add my voice (as someone who's not colorblind) to STOP making mechs of the exact same colors but lighter/darker, it's a lazy, artificial way to try and make things harder. Also stop with the super bright lights, seriously.
Just want to add my voice (as someone who's not colorblind) to STOP making mechs of the exact same colors but lighter/darker, it's a lazy, artificial way to try and make things harder. Also stop with the super bright lights, seriously.
Hi, bumping this.
I personally do not have colorblindness issues, but even I am having difficulty distinguishing the colors/shades of red in the indicators of recollection extreme. It can be difficult to notice at a quick glance, especially when other mechanics with bright flashing effects are going off. Many members of my FC are colorblind in some way, and have attempted the fight and said that due to thier colorblindness, the fight is impossible to do in PF as they will need verbal callouts because they physically cannot see the mechanics at all (compared to me who just needs longer than .5 seconds to see and proscess it.)
The game severely needs better accessability options, as the colorblindness issue was also an issue in pandaemonium, and I personally have photosensitivity issues that can cause migraines or seizures, and even with turning all toggleable vfx off, there are still MANY things in fights that are too bright or flashy, and risk giving me a migraine or worse. Furthermore even emotes like the new camera one have a bright flash that cannot be disabled, which means that even non combat settings can be problematic.
Other AAA titles, including those from square enix (like ff16) have better accessability options for those with differing vision issues like colorblindness or sensitivity to flashing, and it is sorely needed in ff14.
Furthermore, I will request that while these accessability features are worked on (as they will take a while to be done right) a hotfix is pushed that either changes the color of the indicators in recollection (extreme), or changes the color of the floor during the rose part. (The part where the arena turns red and splits into pie slices, has a darker red-maroon bleed in the center, and puts dark red glyphs on certin slices to indicate safe and unsafe slices).
Thank you.
I'm not colorblind but I do experience pretty severe light sensitivity that hurts my eyes and gives me headaches and recent fights have been kind of bad about this. Flashing lights in particular or even just repetitive lights can cause pretty severe discomfort for me and it'd be nice if I didn't have to worry about that in my big comfort game.
I am not colorblind myself but even so, I struggle with recent visual cues that blend in together. I rely very heavily on auditory cues whenever possible because I can get overwhelmed by visuals, so it extra sucks when those visuals are blending together.
I am also not colorblind, but I too would prefer mechanics to be visually clear instead of ambiguous.
Easy to understand, hard to execute. Not the other way around.
If mechanics are only difficult because of missing telegraphs, removing telegraphs to increase difficulty is arguably a bad idea in the first place.
Mechanics can very well be clearly indicated and still difficult to do.
Too much of a fight's difficulty relies on removing telegraphs or using alternative, harder to read patterns.
Also instead of complex puzzle mechanics that play the same every time and require guides to even understand, having intuitive mechanics would greatly reduce the amount of visual clutter required to represent every single detail for a solution.
I am also not colorblind myself, but I also have had difficulties parsing together visual information due to visual clutter, such as bright lights, too similar color palettes (Pandemonium 3, anyone?) and just a lot of things going on at the same time.
Recollection especially was difficult to parse visually, for example to the middle bleed puddle blending in with the rest of the arena's flooring and the flashy petal effects distracting me from the mechanics going on.
Please address this issue by giving players more comprehensive colorblind options and by designing/redesigning fights with clearer visual language in mind.
The latest fights have become near impossible to play due to all the visual clutter and blinding effects. I wish there were options to at least change the color of the most egregious effects.
I am not colourblind, but with the number of players having issues I agree it needs to be looked into as soon as possible.
I completely agree with all of this. Even without being color blind, I still struggle to read the mechanics of the many fights in this game that tend to layer the same color AOEs on top of the same color or value floors. Another example that comes to mind, other than some of the ones listed here, is Menphina's fight at the end of Euphrosyne, which layers light blue AOEs on top of light blue floors. While that fight isn't particularly difficult, it's another example of the growing pile of fights that I distinctly remember being extremely hard for my color blind friends. Additionally, as someone who is extremely photosensitive and migraine-prone, I STILL have a very hard time running Paradigm's breach even after its nerfs, so you can imagine what some of the effects in the recent dungeons and trials have put me through. Better accessibility options are a MUST.
I have low vision and have a lens implant so sometimes I get easily tired just looking at the game sometimes. More accessibility options will always be welcome in my book.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.