Hi, I don't normally reply to threads, but I felt the need to make a post. I am disabled, I have chronic migraines that are triggered by photosensitivity and also am autistic and prone to sensory overload. I also have friends who are either red/green or blue/purple colorblind. This is not JUST a DT problem. This is a problem that has been increasing over time since SHB, however, the last time they were receptive to feedback was in SHB-- Mt. Gulg and Paradigm's Breach were both later adjusted. ENW and DT have so far received no such fixes.
The floor pattern in Recollection, whether normal or EX, is very difficult to see. The red and the brown are both desaturated making them very similar in value. For those who forget the definition, value is the lightness or darkness of a color-- how close it is to white or black. Since the brown and red are similar values, if you were to grayscale an image of Recollection's arena floor, they would be nearly if not the same color of gray. This is a problem for people who are colorblind, and anecdotally I've seen people who are not colorblind have trouble reading the arena too.
This is not the only fight this occurs in. For Wicked Thunder Savage, during the Ion Cluster mechanic (the cannon) four debuffs go out: dark blue, dark purple, light blue, and light green. The dark blue and dark purple are also almost identical in value, as are the light blue and light green. People who cannot see a combination of those colors have a difficult time reading these debuffs. Recollection and Wicked Thunder are just two examples, a lot of people have cited Phoinix here as an issue- and that fight gave me a migraine every time I raided.
I really feel like that SE is utilizing these difficult color combos to make the fights arbitrarily harder. They should not be doing this, not when there is hardly anything for colorblind/photosensitive people outside of third party tools, which are disallowed. One proof of these lights being utilized to make a mechanic more difficult is P12S, in the first phase-- I remember reading on Twitter that it was found when disabling the flashing white and purple galaxy lights to spare photosensitive people caused you to be able to read the mechanic (Superchain Theory I) a whole five seconds earlier. Why hide a mechanic behind flashing lights? Do mechanics really take that long to load in? Could NOTHING ELSE be put there as filler?
I had to skip out on DT EX3 entirely because of the amount of eyestrain. It gave me a three day migraine when I cleared it for DT and then again when I tried to clear its extreme version. SE, in the off chance you'll ever read this: PLEASE FIX THIS! People who WANT to be here can't! I like the story and raid series, and I am so excited for Shades' Triangle. But if something is not done about the VFX, debuff color values, and the arenas, I don't know how much longer I can keep raiding.
'Cause my migraine meds are EXPENSIVE.