I don't want to move too far off the main theme of this thread, but I think the accessibility issues many of us experience in PvP (most notably Frontline) are worth folding in here.

If you've never played the mode, imagine the visual clatter produced by battle FX in an alliance raid, then multiply it by three. (Or ~2.8. At present only one of the four maps has PvE elements that add to the visual noise.)

There are a couple of specific issues that are baffling and frustrating. Most people turn down the battle effects to "limited" as you can do in PvE. Unfortunately, the effects that are removed when one steps down to limited, and those that remain make very little sense.

We have huge flashes of fire from meteors on limited that are completely unnecessary because they're telegraphed by a standard AoE orange marker. Meanwhile, much less overbearing effects that you need to see are not present under limited settings.

This is particularly frustrating at the moment because recent PvP combat changes have been really good, but it's difficult to attract more people to the mode when it is either a blinding firework display, or slightly less of a mess in which necessary combat telegraphs are absent.