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  1. #1
    Player
    Kharn's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    44
    Character
    Berserker W'kana
    World
    Mateus
    Main Class
    Warrior Lv 70
    Ever since Pandaemonium's Phoenix, the AOE colors in modern contents have been blending into arenas and causing eyestrain (alongside trouble parsing mechanics) for those of us without visual impairments too. Totally adding my voice to this!
    (16)
    Last edited by Kharn; 04-01-2025 at 02:52 PM.

  2. #2
    Player
    Qutish's Avatar
    Join Date
    Apr 2025
    Posts
    1
    Character
    Qutish Eihples
    World
    Phoenix
    Main Class
    Gunbreaker Lv 100
    Adding to this thread as someone with good colour vision - visual clarity is atrocious in EX4. Colours are similar, there is no difference in texture, this is bad game design, my group ended up just memorizing the floor patterns cause nobody could see what the hell was going on.

    Here we have dark red flowers on a dark brown background with both safe and unsafe fields having the lace texture applied, the boss overlays orange and purple over that, it's a mess.

    Encounters need to have better contrast between colours used to indicate mechanics AND difference in symbol / shape / texture used. There should always be at least two ways to quickly identify differences.
    (11)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I don't want to move too far off the main theme of this thread, but I think the accessibility issues many of us experience in PvP (most notably Frontline) are worth folding in here.

    If you've never played the mode, imagine the visual clatter produced by battle FX in an alliance raid, then multiply it by three. (Or ~2.8. At present only one of the four maps has PvE elements that add to the visual noise.)

    There are a couple of specific issues that are baffling and frustrating. Most people turn down the battle effects to "limited" as you can do in PvE. Unfortunately, the effects that are removed when one steps down to limited, and those that remain make very little sense.

    We have huge flashes of fire from meteors on limited that are completely unnecessary because they're telegraphed by a standard AoE orange marker. Meanwhile, much less overbearing effects that you need to see are not present under limited settings.

    This is particularly frustrating at the moment because recent PvP combat changes have been really good, but it's difficult to attract more people to the mode when it is either a blinding firework display, or slightly less of a mess in which necessary combat telegraphs are absent.
    (9)

  4. #4
    Player
    Lokarina's Avatar
    Join Date
    Apr 2025
    Posts
    1
    Character
    Fenrir Lokarina
    World
    Shiva
    Main Class
    Dancer Lv 100
    Yeah, Ex4 is rough even without colorblindness. Last time I had such a bad time was in p3s, and I'm having similar issues now where I just can't tell where anything is. Hoping for some sort of fix here.
    (6)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    At this point I won’t even be surprised if they someday come out and admit that all the visual clutters being included are one of their idea to ‘increase difficulty of encounter’.
    (14)

  6. #6
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    At this point I won’t even be surprised if they someday come out and admit that all the visual clutters being included are one of their idea to ‘increase difficulty of encounter’.
    Same.

    Yoshi-P explicitly stated he felt regrets over making FF14 "too stress-free."

    Well folks, the stress is back, as are the migraines.
    (15)

  7. #7
    Player
    PaleYonder's Avatar
    Join Date
    May 2023
    Posts
    114
    Character
    Lio Diateles
    World
    Phantom
    Main Class
    Machinist Lv 100
    Adding my voice to this; I don't have colourblindness, but I do have a tendency for migraines, and the flashing lights in many of the more recent fights have just been too much and make me have to skip out on them. On edge-case days on which I would normally have been able to play a bit without triggering a migraine, I now have to forego roulettes in case one of those comes up. It's very frustrating. For me personally, the M6 raid, when the lala gets out her lightning, was too much; went from a good problem-free day to "better stop right here, migraine's at the door", and I'll be avoiding this fight going forward.
    (15)
    Last edited by PaleYonder; 04-01-2025 at 08:51 PM. Reason: typo

  8. #8
    Player
    Nyaesa's Avatar
    Join Date
    Mar 2025
    Location
    Uldah
    Posts
    4
    Character
    Nyaesa Yarhu
    World
    Lich
    Main Class
    Pictomancer Lv 100
    I have a friend who is photosensitive and has seizures, she can't go into Heritage Found without having a seizure, she's had to stop playing the game because of all the lightning effects, flashing effects and it's just not acceptable.

    Please add an option to disable or change visual effects for our photosensitive friends!
    (19)

  9. #9
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    503
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    I support this even though I am not colorblind. I do find that the recent raids are super bright and hard to focus during the gameplay even with all effects turned off or lowered for the party.
    (7)

  10. #10
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Going to +1 this because even though I am not directly impacted, it is a terrible design choice to red on red and these kind of issues shouldn't be in fight design to begin with.

    We have a massive thread already in the forum as well about the 7.0 graphics changes causing eye strain and eye fatigue in many people. And every "fix" to it has only made it worse, or missed the original complaint.
    (11)

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