Ever since Pandaemonium's Phoenix, the AOE colors in modern contents have been blending into arenas and causing eyestrain (alongside trouble parsing mechanics) for those of us without visual impairments too. Totally adding my voice to this!

Ever since Pandaemonium's Phoenix, the AOE colors in modern contents have been blending into arenas and causing eyestrain (alongside trouble parsing mechanics) for those of us without visual impairments too. Totally adding my voice to this!
Last edited by Kharn; 04-01-2025 at 02:52 PM.
Adding to this thread as someone with good colour vision - visual clarity is atrocious in EX4. Colours are similar, there is no difference in texture, this is bad game design, my group ended up just memorizing the floor patterns cause nobody could see what the hell was going on.
Here we have dark red flowers on a dark brown background with both safe and unsafe fields having the lace texture applied, the boss overlays orange and purple over that, it's a mess.
Encounters need to have better contrast between colours used to indicate mechanics AND difference in symbol / shape / texture used. There should always be at least two ways to quickly identify differences.
I don't want to move too far off the main theme of this thread, but I think the accessibility issues many of us experience in PvP (most notably Frontline) are worth folding in here.
If you've never played the mode, imagine the visual clatter produced by battle FX in an alliance raid, then multiply it by three. (Or ~2.8. At present only one of the four maps has PvE elements that add to the visual noise.)
There are a couple of specific issues that are baffling and frustrating. Most people turn down the battle effects to "limited" as you can do in PvE. Unfortunately, the effects that are removed when one steps down to limited, and those that remain make very little sense.
We have huge flashes of fire from meteors on limited that are completely unnecessary because they're telegraphed by a standard AoE orange marker. Meanwhile, much less overbearing effects that you need to see are not present under limited settings.
This is particularly frustrating at the moment because recent PvP combat changes have been really good, but it's difficult to attract more people to the mode when it is either a blinding firework display, or slightly less of a mess in which necessary combat telegraphs are absent.
Yeah, Ex4 is rough even without colorblindness. Last time I had such a bad time was in p3s, and I'm having similar issues now where I just can't tell where anything is. Hoping for some sort of fix here.




At this point I won’t even be surprised if they someday come out and admit that all the visual clutters being included are one of their idea to ‘increase difficulty of encounter’.
Same.
Yoshi-P explicitly stated he felt regrets over making FF14 "too stress-free."
Well folks, the stress is back, as are the migraines.
Adding my voice to this; I don't have colourblindness, but I do have a tendency for migraines, and the flashing lights in many of the more recent fights have just been too much and make me have to skip out on them. On edge-case days on which I would normally have been able to play a bit without triggering a migraine, I now have to forego roulettes in case one of those comes up. It's very frustrating. For me personally, the M6 raid, when the lala gets out her lightning, was too much; went from a good problem-free day to "better stop right here, migraine's at the door", and I'll be avoiding this fight going forward.
Last edited by PaleYonder; 04-01-2025 at 08:51 PM. Reason: typo

I have a friend who is photosensitive and has seizures, she can't go into Heritage Found without having a seizure, she's had to stop playing the game because of all the lightning effects, flashing effects and it's just not acceptable.
Please add an option to disable or change visual effects for our photosensitive friends!
I support this even though I am not colorblind. I do find that the recent raids are super bright and hard to focus during the gameplay even with all effects turned off or lowered for the party.




Going to +1 this because even though I am not directly impacted, it is a terrible design choice to red on red and these kind of issues shouldn't be in fight design to begin with.
We have a massive thread already in the forum as well about the 7.0 graphics changes causing eye strain and eye fatigue in many people. And every "fix" to it has only made it worse, or missed the original complaint.
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