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  1. #21
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azurarok View Post
    Wasn't each job's difficulty and output closer within their own roles back in ShB (except maybe PhysRanged)? They were still more different from eachother than they are now though.
    No, numerically classes have never truly been this close in output (during Endwalker there was one moment of better balance, granted, but it didn't last).

    And gameplay wise if you judge it by comments on the forums, with BLM now all jobs are equally braindead so they're more "balanced" than ever, too.

    Shadowbringers was a big push in that direction but there were still plenty of outliers.

    I mean don't necessarily like it (I prefer a super-unbalanced and super-unfair but also super-unique class system in my RPGs), but eh, it is what it is.
    (0)

  2. #22
    Player
    nuuhku's Avatar
    Join Date
    Mar 2025
    Posts
    11
    Character
    Ki'a Raihah
    World
    Omega
    Main Class
    Black Mage Lv 100
    I wasn't suggesting to make black mage harder than it used to be or for it to do more damage based on difficulty. But right now, black mage is not as engaging to play as before since the removal of its systems (the enochian timer and long casts). It just feels like filler especially in levels lower than 90. For comparison, it's as if the mana balance gauge was removed from red mage and all you had to do was spam Jolt until the melee combo came available automatically after a certain time. Other jobs still get to have systems in their gameplay that add tension and engagement to their feel, so why can't black mage also have something?

    At least the previously long spells could have a cast time that's as long as the recast time to restore the feeling of continuous casting and give more incentive to use movement tools.
    (4)

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