Haven't been able to test out the changes much due to the insane lagfest that FL has turned into for me this early into the patch, but from what practice I've been able to do, it does feel a bit generous a boost to your hardest hitting moves. In FL you almost always play like an opportunist in order to gain BH, usually against other ranged since anything melee tends to be way too durable to bother wasting time on.

So it's a plus when considering the fast highs that everyone's gaining now, doesn't really change the gameplay loop much at all for MCH other than one more button. I do know this patch is highlighting just how short a distance 25y is though.
Quote Originally Posted by Valence View Post
This is why you can't seriously play pvp without full effects, which is unfortunately pretty cancer in FL (I only use limited there). A lot of LBs won't show, like spite, contradance, etc. Probably why nobody reacts to spite with guard either in FL (I certainly can't with limited either). Whoever is crazy enough or has the fortitude to play with full fx in FL, especially when going melee, mad props to you either way.
I'd say Guard is 90% of the time useless when it comes to Spite, by the time the bubble animation even starts the LB's damage is already locked in, it's what makes MCH one of the more ridiculous classes to fight when they climb in BH, though without much durability. That said, compared to the 6.1 days of random 3% chance to execute with one of their regular empowered skills (Chainsaw I think it was?), it's a a lot more balanced out.