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  1. #11
    Player
    Avatar von Cidel
    Registriert seit
    Jun 2012
    Ort
    Bastok
    Beiträge
    1.457
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologe Lv 100
    With Bravery being introduced, MCH is arguably the single biggest threat to anyone's Battle High level. A lot of people who play MCH are just @$$ with it, but you get a good player who can actually mouse-over targets and pick them out in a crowd; the thing is now an executioner if it wants you dead. Bravery actually gives Spite the impact of getting head-shotted by a sniper rifle in any FPS.

    Naturally, the MCH's Battle High level is a factor in how much prep has to go into the target before Spite, but on most ranged dps/healers, an Analyzed Drill/Anchor/Chainsaw into Spite is probably a guaranteed kill absent of Guard or mitigations like shields. And it's no joke for melee either; I've seen a BH5 MNK get taken-out by a BH5 MCH's Spite after only getting the buffed chainsaw's defense break.

    Zitat Zitat von Novani Beitrag anzeigen
    I'd say Guard is 90% of the time useless when it comes to Spite, by the time the bubble animation even starts the LB's damage is already locked in


    While this may have been true prior to the giant initial damage snapshot changes in 7.1(?)(where the crosshairs meant the damage had already been applied, and was waiting for the animation to resolve, meaning it was impossible to react with Guard to), after their changes to snapshotting various attacks creating damage delays (even with the toning-down of them in 7.2), Spite is reasonably reactable to with Guard, and is still your best defense against it. If it's hitting you even after your bubble is activated, it must be your own latency or you're reacting too late when the crosshair animation is about to vanish.
    (1)

  2. #12
    Player
    Avatar von Mawlzy
    Registriert seit
    Sep 2023
    Beiträge
    2.252
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Maschinist Lv 100
    Zitat Zitat von Cidel Beitrag anzeigen
    With Bravery being introduced, MCH is arguably the single biggest threat to anyone's Battle High level. A lot of people who play MCH are just @$$ with it, but you get a good player who can actually mouse-over targets and pick them out in a crowd; the thing is now an executioner if it wants you dead. Bravery actually gives Spite the impact of getting head-shotted by a sniper rifle in any FPS.

    Naturally, the MCH's Battle High level is a factor in how much prep has to go into the target before Spite, but on most ranged dps/healers, an Analyzed Drill/Anchor/Chainsaw into Spite is probably a guaranteed kill absent of Guard or mitigations like shields. And it's no joke for melee either; I've seen a BH5 MNK get taken-out by a BH5 MCH's Spite after only getting the buffed chainsaw's defense break.





    While this may have been true prior to the giant initial damage snapshot changes in 7.1(?)(where the crosshairs meant the damage had already been applied, and was waiting for the animation to resolve, meaning it was impossible to react with Guard to), after their changes to snapshotting various attacks creating damage delays (even with the toning-down of them in 7.2), Spite is reasonably reactable to with Guard, and is still your best defense against it. If it's hitting you even after your bubble is activated, it must be your own latency or you're reacting too late when the crosshair animation is about to vanish.
    With limited effects, you don't see the crosshairs at all.
    (1)
    Vive la résistance!

    Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.

    Je m'habille comme une reine, je frappe comme une mule.

  3. #13
    Player
    Avatar von Novani
    Registriert seit
    Oct 2019
    Ort
    Ul'dah
    Beiträge
    59
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    Weißmagier Lv 100
    Zitat Zitat von Cidel Beitrag anzeigen
    While this may have been true prior to the giant initial damage snapshot changes in 7.1(?)(where the crosshairs meant the damage had already been applied, and was waiting for the animation to resolve, meaning it was impossible to react with Guard to), after their changes to snapshotting various attacks creating damage delays (even with the toning-down of them in 7.2), Spite is reasonably reactable to with Guard, and is still your best defense against it. If it's hitting you even after your bubble is activated, it must be your own latency or you're reacting too late when the crosshair animation is about to vanish.
    That change has only helped people who already had plenty of time, and this is across all modes. Yes, latency is a factor, a big factor in fact. But if this can occur consistently even on a server where the rating of connection is supposedly excellent? Yeah ok, why not. Far be it for me to dispute it.
    (0)

  4. #14
    Player
    Avatar von Cidel
    Registriert seit
    Jun 2012
    Ort
    Bastok
    Beiträge
    1.457
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologe Lv 100
    Zitat Zitat von Mawlzy Beitrag anzeigen
    With limited effects, you don't see the crosshairs at all.
    That should be fixed. I wouldn't know, I don't have the effects off of the default setting. That's as bad as not seeing PvE stack markers. Maybe I should swap to MCH for invisible LB kills if a significant population has effects set to limited...

    Zitat Zitat von Novani Beitrag anzeigen
    That change has only helped people who already had plenty of time, and this is across all modes. Yes, latency is a factor, a big factor in fact. But if this can occur consistently even on a server where the rating of connection is supposedly excellent? Yeah ok, why not. Far be it for me to dispute it.
    Well, actually, no. The change finally made Spite reactable and guardable to anyone. Up until then, since as far back as the implementation of everyone getting their own LBs, getting targeted with Spite meant you only had two seconds to heal to as close as full as possible or mitigate/shield, because Guarding afterwards really was useless. Spite's snapshot was untouched in the execution/effect activation shortenings this past 7.2 patch. People were complaining about MCH'S LB's reactability once 7.1 dropped:

    Zitat Zitat von Post Beitrag anzeigen
    MCH:
    Even though we all have more HP and MCH's limit break stayed at 36,000, you can just Guard when you see the crosshairs on you. I'm pretty sure this means MCH's garbage now.
    Zitat Zitat von Akimitsu Beitrag anzeigen
    MCH: The LB suffers from the new hit detection more than any other LB.
    Or even praising the change in regards to how the LB used to be:
    Zitat Zitat von Sheidyn Beitrag anzeigen
    - A MCH LBing you without warning, and no matter what you do you cannot react, and take the damage for free for no reason because you somehow were not reading the MCH mind at the time, getting an easy kill on you
    So yes, Spite is still very much reactable to; no less than when it was made so in 7.1. If latency is your issue (which you've implied as much), then I imagine Guard in general isn't as reliable for you in other various situations as well (or if you play in limited effects and the LB is invisible). I can't discredit how useless Guard is for you, but it definitely is a valid answer to MCH's Spite at this present time (again, if you aren't using Limited effects).
    (0)

  5. 02.04.25 21:53
    Grund
    Actually doesn't bring anything of additional value

  6. #15
    Player
    Avatar von Teno
    Registriert seit
    Jul 2014
    Beiträge
    853
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Weiser Lv 100
    Zitat Zitat von Cidel Beitrag anzeigen
    With Bravery being introduced, MCH is arguably the single biggest threat to anyone's Battle High level. A lot of people who play MCH are just @$$ with it, but you get a good player who can actually mouse-over targets and pick them out in a crowd; the thing is now an executioner if it wants you dead. Bravery actually gives Spite the impact of getting head-shotted by a sniper rifle in any FPS.

    Naturally, the MCH's Battle High level is a factor in how much prep has to go into the target before Spite, but on most ranged dps/healers, an Analyzed Drill/Anchor/Chainsaw into Spite is probably a guaranteed kill absent of Guard or mitigations like shields. And it's no joke for melee either; I've seen a BH5 MNK get taken-out by a BH5 MCH's Spite after only getting the buffed chainsaw's defense break.





    While this may have been true prior to the giant initial damage snapshot changes in 7.1(?)(where the crosshairs meant the damage had already been applied, and was waiting for the animation to resolve, meaning it was impossible to react with Guard to), after their changes to snapshotting various attacks creating damage delays (even with the toning-down of them in 7.2), Spite is reasonably reactable to with Guard, and is still your best defense against it. If it's hitting you even after your bubble is activated, it must be your own latency or you're reacting too late when the crosshair animation is about to vanish.
    Do the combo as OP posted and you'll snipe whoever you want that is squishy enough. Sniping BH5 players has never been so reliable. I think it's good that you need to be wary of machinists now, they were a joke for a long while.
    And it's not like you can do this at any point, you need the LB and chain saw to be safe. So any MCH roaming and staying in chain saw for a little while -targetting specific people or whatnot- is suspicious now. Which is good in my opinion, and much less impactful than its overall damage anyway (which is high now) so it feels ok.
    (1)

  7. #16
    Player
    Avatar von Router
    Registriert seit
    Apr 2024
    Beiträge
    97
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Barde Lv 100
    Zitat Zitat von LeoBertolaso Beitrag anzeigen
    "Hey! What's up! Yeah, I'm uh, I'm gonna have to go ahead and just-"



    "Hmm? Oh, nothing. That was nothing. Lemme-"



    "Nah that, that was your imagination. Just ignore that. Just, it'll be fine, okay?"


    . . . Additional Effect: Increases target's damage taken by 20% while under the effect of Analysis
    . . . Duration: 6s


    "I really feel like you're overreacting. Like, honestly uh, its like, y'know? Okay? let's just calm down, and-"




    "Hope that helps."



    Machinists how are we liking the changes, and how long before they put us back on life support?
    Non-machinists are welcome to reply with their experiences.
    The very first FL match I played in months was on MCH and I got 17 kills
    Seems good to me
    (2)

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