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  1. #1
    Player
    LeoBertolaso's Avatar
    Join Date
    Jun 2023
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Leo Bertolaso
    World
    Brynhildr
    Main Class
    Machinist Lv 100

    I'm a MACHINIST, not a MAN

    "Hey! What's up! Yeah, I'm uh, I'm gonna have to go ahead and just-"



    "Hmm? Oh, nothing. That was nothing. Lemme-"



    "Nah that, that was your imagination. Just ignore that. Just, it'll be fine, okay?"


    . . . Additional Effect: Increases target's damage taken by 20% while under the effect of Analysis
    . . . Duration: 6s


    "I really feel like you're overreacting. Like, honestly uh, its like, y'know? Okay? let's just calm down, and-"




    "Hope that helps."



    Machinists how are we liking the changes, and how long before they put us back on life support?
    Non-machinists are welcome to reply with their experiences.
    (6)
    Last edited by LeoBertolaso; 03-31-2025 at 06:02 AM. Reason: your barrier won't save you

  2. 03-31-2025 06:36 AM

  3. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,894
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Technically buffing Spite up to 90k native potency once you have BH5, which gives a final numbers of 63k on squishies and 45k on tanks.
    (4)

  4. #3
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,606
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I seem to recall from a video that, when targeted by Spite, the targeted player gets a visual cue? Like a gunsight symbol? If so I guess it only appears on full enemy VFX. Anyone confirm?
    (2)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  5. #4
    Player
    WutWut's Avatar
    Join Date
    Oct 2024
    Posts
    40
    Character
    Akira Hawke
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    I seem to recall from a video that, when targeted by Spite, the targeted player gets a visual cue? Like a gunsight symbol? If so I guess it only appears on full enemy VFX. Anyone confirm?
    There is a visual cue in the reticle, however it will not show up with limited effects.
    (2)
    When are AccountIDs getting removed from clients again? Multi-billion dollar company

    https://forum.square-enix.com/ffxiv/threads/516700-Patch-7.2-s-Account-ID-protection-measures-have-already-been-circumvented

  6. #5
    Player
    WutWut's Avatar
    Join Date
    Oct 2024
    Posts
    40
    Character
    Akira Hawke
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aidorouge View Post
    ...They made changes? *Squints at patch notes.* Oh, they increased Marksman's Spite damage. I guess that's nice, but it feels kind of irrelevant when every other ranged job can mini-snipe now too after a few seconds from further away with Guard pierce, or how nearly every role got some way to reduce damage via buff or debuff anyway except Melee DPS ...who got an even scarier ranged ability in Smite compared to Eagle Eye Shot.

    Reminds me of that time they dropped our Drill damage right when they gave some other jobs Guard pierce too, or that time they took away Heavy on Bioblaster while giving everyone else more CC options, or that time they double-downed on the Wildfire meme.

    Oh wow, you mean that was back in 7.1? Man, and here I thought Square-Enix only hated MCH in PVE, lol.

    Sarcasm aside, my experience with MCH has not changed dramatically since the last "major" PVP patch outside of one new role action to spam on cooldown.
    MCH is in a very strong spot for large-scale right now, where with a bit of soaring or battlehigh it can 100-0 any other rDPS, via bravery and analysis drill/anchor/chainsaw into LB, that doesn't have active mitigation/shields up, or doesn't quickly guard. I am left scratching my head at your comment here and in other threads that MCH changes are irrelevant. If you are spamming your role action on cooldown, it may be best to re-evaluate how you are using it and playing the job as a whole. If you're specifically talking about Crystalline Conflict, then yeah the bump in spite damage probably isn't a huge change.

    Anyway, MCH is in quite the strong spot now. I cackle maniacally every time I gun down an enemy DNC or AST from a premade, and it even feels pretty good to bring to queue syncs.
    (3)
    When are AccountIDs getting removed from clients again? Multi-billion dollar company

    https://forum.square-enix.com/ffxiv/threads/516700-Patch-7.2-s-Account-ID-protection-measures-have-already-been-circumvented

  7. #6
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,606
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by WutWut View Post
    There is a visual cue in the reticle, however it will not show up with limited effects.
    Many thanks.

    There are other examples of this like the WHM beam (I think).

    So we have a situation on "limited effects" where small, useful telegraphs are removed, but completely useless, large flashy ones are retained.

    Is there a list anywhere of which fall into each category?
    (1)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  8. 04-01-2025 06:54 AM

  9. #7
    Player
    LeoBertolaso's Avatar
    Join Date
    Jun 2023
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Leo Bertolaso
    World
    Brynhildr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by WutWut View Post
    If you are spamming your role action on cooldown, it may be best to re-evaluate how you are using it and playing the job as a whole.
    Quote Originally Posted by Aidorouge View Post
    That's assuming I run into anyone dumb enough to let me combo into them like that. It's the same reason I never got much use out of the constant push towards using Wildfire/Blazing Shot outside of Shatter; Nobody is going to just stand there and let me unload even part of the clip.
    Quote Originally Posted by Aidorouge View Post
    I used to make calculated attacks, now I just spray and pray including Eager Eye Shot, because continuing to play it like I did before doesn't work anymore with all of the current changes, and they clearly want MCH to play some other way that I'm just not grasping.
    Part of why I'm so happy with MCH (in frontline) is because they gave us back the damage. They want you more engaged in fights and not hiding too often. Your reward is BH5 early, which means a full return of that calculated attack you mentioned (if thats what you meant). Early on, don't focus on getting solo kills. Focus on doing damage and spreading that damage out so you can get assists and build BH. You'll have to adapt and learn when to follow up/secure kills versus when to do more spread damage for your team to capitalize, but don't overthink it. Spray and pray for assists, get your BH5, then eventually you'll realize you don't want to sit in the back getting individual solo kills on noob roulette players. You'll have the skill to time sniping BH5 enemy premade players who get over confident. BH5 comes fastttt.

    If you time your use of role action, keep your map open, and watch spacing, you can become a killing machine. 15-0-30 with 2 mil damage isn't unexpected for MCH anymore.

    Also, no one is really "looking" for your LB marker on them, or even expecting it. You said it yourself, getting shot doesn't even scare most jobs anymore, and if people are quick with the guard, take advantage of your LB distance. Wait for the guard timing to be up before popping. Having more than half health isn't enough to scare a squishy into healing usually, they'll finish a cast then maybe heal or shield, happens all the time. The fights are chaotic enough for you to get the combo off plenty, otherwise machinists wouldn't be top 10 kills and damage so frequently. My biggest issue this patch would have been the BH changes and bringing back secure (hate it, lol) but after playing it, I'm just enjoying MCH as best I can.

    If you're stuck with bioblaster, I'm not sure if you're popping sprint after using it and before? You dont always need a good hit, sometimes its just good to cycle it, pop it on a tank thats too forward or someone diving, on someone in a barrier, get rid of it. There's so many opportunities to use it. Makes me think you're distancing yourself like an AST when you should be more middle of the crowd. I'm almost frontlining sometimes (badum tsss).
    (1)

  10. 04-01-2025 10:05 AM

  11. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,894
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mawlzy View Post
    Many thanks.

    There are other examples of this like the WHM beam (I think).

    So we have a situation on "limited effects" where small, useful telegraphs are removed, but completely useless, large flashy ones are retained.

    Is there a list anywhere of which fall into each category?
    This is why you can't seriously play pvp without full effects, which is unfortunately pretty cancer in FL (I only use limited there). A lot of LBs won't show, like spite, contradance, etc. Probably why nobody reacts to spite with guard either in FL (I certainly can't with limited either). Whoever is crazy enough or has the fortitude to play with full fx in FL, especially when going melee, mad props to you either way.
    (4)
    Last edited by Valence; 04-02-2025 at 12:30 AM.

  12. #9
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,606
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    This is why you can't seriously play pvp without full effects, which is unfortunately pretty cancer in FL (I only use limited there). A lot of LBs won't show, like spite, contradance, etc. Probably why nobody reacts to spite with guard either in FL (I certainly can't with limited either). Whoever is crazy enough or has the fortitude to play with full fx in FL, especially when going melee, mad props to you either way.
    I've never used Guard much and I suspect this is a reason why.
    (1)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  13. #10
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    59
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    Haven't been able to test out the changes much due to the insane lagfest that FL has turned into for me this early into the patch, but from what practice I've been able to do, it does feel a bit generous a boost to your hardest hitting moves. In FL you almost always play like an opportunist in order to gain BH, usually against other ranged since anything melee tends to be way too durable to bother wasting time on.

    So it's a plus when considering the fast highs that everyone's gaining now, doesn't really change the gameplay loop much at all for MCH other than one more button. I do know this patch is highlighting just how short a distance 25y is though.
    Quote Originally Posted by Valence View Post
    This is why you can't seriously play pvp without full effects, which is unfortunately pretty cancer in FL (I only use limited there). A lot of LBs won't show, like spite, contradance, etc. Probably why nobody reacts to spite with guard either in FL (I certainly can't with limited either). Whoever is crazy enough or has the fortitude to play with full fx in FL, especially when going melee, mad props to you either way.
    I'd say Guard is 90% of the time useless when it comes to Spite, by the time the bubble animation even starts the LB's damage is already locked in, it's what makes MCH one of the more ridiculous classes to fight when they climb in BH, though without much durability. That said, compared to the 6.1 days of random 3% chance to execute with one of their regular empowered skills (Chainsaw I think it was?), it's a a lot more balanced out.
    (2)

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