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  1. #11
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,341
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dairymoose View Post
    Your post is coming off a little combative. I am glad you like the changes. For me personally, I feel like part of the fun of games with multiple classes is you get a totally new gameplay experience picking another class.
    Ah, and you got that fix out of pressing "static rotation A" instead of "static rotation B" like you did on, say, Red Mage. That makes sense. I can see the "totally new gameplay experience" that provided.

    /s, if that wasn't obvious enough...

    (discussing gameplay differences in a game lacking 3 out of 4 types of class design is just absurd, they're all gameplay-wise the same? >.>)

    Back to the topic, yeah I kinda agree. It's weird to no longer have at least 2.5s of casting, but the job definitely doesn't feel this outdated any more, which it previous quite did comparing all other ones (and since changing all of those to fit BLM more to then adjust all fight design was utopian for understandable reasons, this made sense). It also puts a bigger focus on "building up to Flare Star", which is cool given it's superb visuals.

    So yeah, overall really nice. Mostly it's the same sequence of the same buttons, everything feels a bit faster, and you no longer instantly feel like you would not be letting your group down if you had just brought any other caster the moment a fight requires you to do stuff other than standing and casting.
    (1)
    Last edited by Carighan; 03-30-2025 at 06:29 PM.

  2. 03-31-2025 03:27 AM
    Reason
    Nevermind yall aren't actually here to discuss are you

  3. #12
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I’m just tired of all the BLMs crying and whining. They’ve been doing this on repeat since Stormblood any time they’re not the best in slot option.

    I don’t care about their agenda, but it’s so annoying how every facet of conversation regarding balance or heck even the game rn is either somewhere between Black Mages malding or Wuk Lamat. Guys, they don’t care, they didn’t care when Kaiten died and they’re not going to care now.
    (2)

  4. #13
    Player
    Taliss's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    34
    Character
    Taliss Onette
    World
    Malboro
    Main Class
    Black Mage Lv 100
    While I agree that Paradox feels a little out of place now since it isn't needed to keep your timer rolling.. I'm quite enjoying the changes myself. The faster cast speed means my boom class booms more boom per minute. Being able to deal with mechanics easier is just upside even when we had several tools to deal with them before.
    (2)

  5. 03-31-2025 03:16 PM

    Reason
    delete

  6. #14
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Black Mage plays fantastic now, even the PvP changes were great.

    Still suffers from Buttonbloat though.
    (0)

  7. #15
    Player
    TaraShiro6's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    17
    Character
    Tara Shirogane
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    I love the changes to Black Mage
    (1)

  8. #16
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,341
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arohk View Post
    Still suffers from Buttonbloat though.
    I mean, for sure. But that's a problem all jobs have, tanks and healers included. FFXIV is a game of having too many buttons do too similar things with each one feeling individually too weak to care.
    (this is why we notice impactful-feeling buttons such as Picto Hammer, BLM High Thunder or such, their animations/vfx promote them to this status as their effects cannot, being buried in a sea of ultimately samey effects)

    It's a problem that I'd love to see solved (less buttons with more meaningful uses!), but it has to be a game-wide thing to do, otherwise some jobs would feel really bad that had not gotten that treatment yet. Note also that this doesn't mean doing the Summoner stuff. The Summoner change could have been good, had the reduction to just a handful of buttons been used to create meaningful gameplay from the - on paper - rather interesting major->minor cycle. Which it does not, and hence it all feels pretty bad. It could have been great and in fact fairly involved as gameplay, but the devs seem not interested in doing that, which is extra shameful as here was a job that could have exemplified depth of gameplay without complexity of button interactions, the pinnacle of gameplay development after all.
    (0)

  9. #17
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Im someone who like the new changes mostly.
    The only thing where i changed my mind a bit over the days is the spellspeed. Ok, i have 1,88 ct in average, maybe i am a bit faster. But it feels now truly a bit to fast with the casting.
    I like the faster speed visually and for mechanics, where you has to move a lot or has little casting time. In addition was the blm a bit slow previously.

    But after the few days has i noticed, that he shoot his big spells a bit to fast. And has a differently feeling now. Maybe, they could change the speed to the middle of the old one and the new one.
    In addition feels leyline to short now. I understand it. But it feels weird, because you has barely the time now, to resummon it or move back to it, should you had to move earlier.

    The big + points is still the removing of the timers (where a increase to 20s could maybe had worked to). Because, you can now wait in your rotation, until the down time is over.
    In overall do i like the new Version. But start to understand a bit the people who want it slower down to.
    (1)

  10. #18
    Player
    Yeonhee's Avatar
    Join Date
    Dec 2021
    Posts
    44
    Character
    Ruby Nephys
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    This thread is for those who prefer 7.2 BLM over its predecessor. I personally do not understand why pushing buttons in sequence needs to have artificial difficulty (or as I call, “fake fun”). Your Astral/Umbral timer does not add anything substantive to the game. As of 7.2, your rotation has not changed AT ALL. The ONLY thing different is a number on the screen. Actually, something did change: you’ll finally be able to do mechanics! Your party members will be so happy with you that they’ll let you back in Party Finder.

    Now, I know what you all are thinking: this was YOUR class, right? You in The Balance Discord who hoard “theorycrafting” “strategies”? You don’t want those “other people” playing “your” class. If BLM becomes a class for plebeians, you’re no longer special. Is that it?

    I’ve been playing this game for over nine years. Black mage has never been difficult. You chose to make fake fan theories and write a whole book based on babble from The Balance Discord server. Well, guess what? It’s my class too. I’m not in your Discord, never have been, never will be, and most importantly, I don’t care about your “theorycrafting” or your “meta”. Black mage is the press-fire-then-ice class. That’s it.

    If you don’t like it, please unsubscribe. Better yet, please liquidate The Balance Discord and all associated publications. This game belongs to the people.
    Either you never played BLM pre-7.2 or you're of a huge bad faith. The core rotation indeed didn't change, but all decision-making regarding the job is basically gone. Using Xeno during AF could be an issue with the timer, which again required some decision-making on the go. Now, you can just dump your Xeno stacks whenever you need mobility or to prevent orvercapping without a second thought. You needed to know when keeping Triple/Swift for mobility was needed and when you can just use them for DPS gain. Now it's purely mobility tools, use them as you need them. Paradox now serves no purpose, it's just an instant F4 that you dump whenever you need a little bit of mobility.

    There's already 20 other jobs out there, most of them being already idiot-proof. Do people wanting a little bit of complexity really cannot have a single one ?

    As for your weird rant about The Balance, I'm not even gonna say anything.
    (3)

  11. #19
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Only issue i see with the blm is cast times being shorter than gc, which breaks the flow a bit.
    (0)

  12. #20
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Yeonhee View Post
    Either you never played BLM pre-7.2 or you're of a huge bad faith. The core rotation indeed didn't change, but all decision-making regarding the job is basically gone. Using Xeno during AF could be an issue with the timer, which again required some decision-making on the go. Now, you can just dump your Xeno stacks whenever you need mobility or to prevent orvercapping without a second thought. You needed to know when keeping Triple/Swift for mobility was needed and when you can just use them for DPS gain. Now it's purely mobility tools, use them as you need them. Paradox now serves no purpose, it's just an instant F4 that you dump whenever you need a little bit of mobility.

    There's already 20 other jobs out there, most of them being already idiot-proof. Do people wanting a little bit of complexity really cannot have a single one ?

    As for your weird rant about The Balance, I'm not even gonna say anything.
    I am on the fence, I like the shorter cast time allow player to be a bit more “greedy”. However I do miss the timer and it does feel like something missing. However, I don’t think job complexity should be implemented by having to memorise the fight and keeping eye on boss HP bar.

    I would prefer boss fight mechanics to be more reactionary than being a boss HP accountant. Unfortunately, we seem heading towards more and more the memory game
    (2)

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