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  1. #1
    Player
    dairymoose's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    Kasimir Exilar
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Your post is coming off a little combative. I am glad you like the changes. For me personally, I feel like part of the fun of games with multiple classes is you get a totally new gameplay experience picking another class. The changes in 7.2, to me, feel like they were specifically aimed at making BLM more like the other classes because its gameplay was too much of an outlier (they basically said as much when they explained why they did this).

    For me personally I enjoyed the old BLM because I found myself totally bored playing the other classes and the game would start to feel like a chore for me. My personal experience was, I come from a background of playing other MMOs at a high level and I started playing FFXIV with a real life friend, and while I was part of their static that raided I was generally not in the same league as the other players (I was used to playing with much more hardcore players that would wipe very infrequently, in WoW anyway). The net result of this was, we would wipe on fights many many times and having raided before as Monk and BLM, and on Monk I was just so bored. On most fights I would literally press the exact same sequence of buttons at the exact same time, every wipe. Like at timestamp 2:36 into the fight I would use Demolish, every wipe, every time (this is just an example, not a real timestamp/statistics/etc). And there wasn't really any room for improvement, I was always doing the optimal button press sequence. On BLM I felt like I would learn from each wipe and figure out better ways to do things and it was fun to try different ways to approach the fight. This was fun for me, and if I was forced to play Monk I would not have enjoyed the game. This is just my personal experience. While I enjoyed playing at a high level and doing high damage, it was only because this was the only thing that was fun for me, especially in a static with real life friends that I did not fit in with, and kept wiping.
    (28)
    Last edited by dairymoose; 03-29-2025 at 02:58 AM.

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,342
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dairymoose View Post
    Your post is coming off a little combative. I am glad you like the changes. For me personally, I feel like part of the fun of games with multiple classes is you get a totally new gameplay experience picking another class.
    Ah, and you got that fix out of pressing "static rotation A" instead of "static rotation B" like you did on, say, Red Mage. That makes sense. I can see the "totally new gameplay experience" that provided.

    /s, if that wasn't obvious enough...

    (discussing gameplay differences in a game lacking 3 out of 4 types of class design is just absurd, they're all gameplay-wise the same? >.>)

    Back to the topic, yeah I kinda agree. It's weird to no longer have at least 2.5s of casting, but the job definitely doesn't feel this outdated any more, which it previous quite did comparing all other ones (and since changing all of those to fit BLM more to then adjust all fight design was utopian for understandable reasons, this made sense). It also puts a bigger focus on "building up to Flare Star", which is cool given it's superb visuals.

    So yeah, overall really nice. Mostly it's the same sequence of the same buttons, everything feels a bit faster, and you no longer instantly feel like you would not be letting your group down if you had just brought any other caster the moment a fight requires you to do stuff other than standing and casting.
    (1)
    Last edited by Carighan; 03-30-2025 at 06:29 PM.