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  1. #11
    Player Rinoa_353's Avatar
    Join Date
    Feb 2016
    Location
    Shirogane - Minaa/Lavender Beds - Rinoa
    Posts
    647
    Character
    Minaa Mihgo
    World
    Seraph
    Main Class
    Dancer Lv 100
    OMG, I would love to have HW and StB DRG back but with the jump animation locks fixed lol.
    (1)

  2. #12
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    66
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThaCa View Post
    The easiest way to preserve difficulty would be to have players get their full kits by level 50 so all the content beyond that can be balanced around the same skills and adjusted if needed.
    They'll have to do something akin to this at some point soon anyways. I'm highly doubtful they'll manage to keep adding gimmicks or new abilities expansion after expansion until the game dies out. The job roster keeps growing, and so does the associated work with adding new things that amount to very little (like Summoner in DT) or temp break job flow (Monk and BLM with DT). Seems far more sensible to get the jobs into healthy places, then focus on new jobs (only doubling back to fix bugs or make slight adjustments).
    (2)

  3. #13
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    736
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Level sync can already be really confusing, so locking skills to a fight doesn't sound like a great idea. A checkbox would be fine and it could allow use of the skills whenever people want to access them (dummies, etc).
    (2)

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