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  1. #1
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    The easiest way to preserve difficulty would be to have players get their full kits by level 50 so all the content beyond that can be balanced around the same skills and adjusted if needed.
    (0)

  2. #2
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThaCa View Post
    The easiest way to preserve difficulty would be to have players get their full kits by level 50 so all the content beyond that can be balanced around the same skills and adjusted if needed.
    true and only get upgraded version as you LV up
    (1)

  3. #3
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    66
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThaCa View Post
    The easiest way to preserve difficulty would be to have players get their full kits by level 50 so all the content beyond that can be balanced around the same skills and adjusted if needed.
    They'll have to do something akin to this at some point soon anyways. I'm highly doubtful they'll manage to keep adding gimmicks or new abilities expansion after expansion until the game dies out. The job roster keeps growing, and so does the associated work with adding new things that amount to very little (like Summoner in DT) or temp break job flow (Monk and BLM with DT). Seems far more sensible to get the jobs into healthy places, then focus on new jobs (only doubling back to fix bugs or make slight adjustments).
    (2)