Some jobs being “cooler in theme”It's not about how they compare to each other in popularity, it's about maintaining a level of engagement. Assuming all jobs are equally successful in their design of mass appeal, jobs like samurai, black mage, white mage, dragoon and ninja will always be more popular than jobs like scholar, monk, and machinist. That's just the way coolness works. There is mechanical popularity, and then there is thematic popularity. They can't do anything about some jobs being cooler in theme than others.
If you've already done ultimates and crave that level of challenge again, do them again and again any time you get the urge. If you're burnt out or not stimulated by that anymore, move on to something else until they release new content. Game is not for you anymore. I see you posting lots and you're perpetually unhappy with the game. Why do you even play anymore? Just do something else lol, or lighten up and just have fun playing the game. It's a cool world to exist in and interact with, why does it have to be so much more than that? You have the means to re-experience the level of challenge you want, just do it if it's so important to you. If you're not engaging with it, it is a personal issue you should try to resolve.
Which is sound logic in a capitalist environment. Play the game for better reasons.
Nice to know you don’t even have a sense of internal logic, like actually what the hell are you talking about
As for the rest of your post, I’m not burnt out I’m just over square constantly changing the game when I want to play it. I’m glad that you are getting endlessly catered to (it must be so enjoyable to have no idea how to play any job so every change has this degree of mysticism) but some of us want to play but are sick of in our eyes dumb changes by the devs
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
What you really think scholar is as cool as samurai? That's funny.Some jobs being “cooler in theme”
Nice to know you don’t even have a sense of internal logic, like actually what the hell are you talking about
As for the rest of your post, I’m not burnt out I’m just over square constantly changing the game when I want to play it. I’m glad that you are getting endlessly catered to (it must be so enjoyable to have no idea how to play any job so every change has this degree of mysticism) but some of us want to play but are sick of in our eyes dumb changes by the devs
Dumb changes, yet they make the game more successful. Interesting theory. What the hell are you even talking about?
Your concept of what’s “cool” is entirely personal. To me SAM comes off “weeb” which is about as uncool as you can get. Every SAM feels like they wear a fedora
And as for your “the game is getting more and more popular so every change is good” manta you need to get with the times. The population has cratered since the end of EW. We are in SB numbers now
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
That's because of MSQ being way worse than EW. It puts me to sleep and is why I am still level 95. You are not understanding the engagement metrics correctly, which makes sense, you want to draw conclusions that favor your perspective.Your concept of what’s “cool” is entirely personal. To me SAM comes off “weeb” which is about as uncool as you can get. Every SAM feels like they wear a fedora
And as for your “the game is getting more and more popular so every change is good” manta you need to get with the times. The population has cratered since the end of EW. We are in SB numbers now
Yes I’m the one who is trying to generate a biased perspective not the one who is like “every single change is fantastic and this is a trend and is an amazing thing………but the crashing population numbers are 100% not caused by this at all….nope no link at all it’s all the MSQ”
Real balanced perspective you have there
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Covid is also over, there are a multitude of reasons for the decline in popularity that make sense from a logical perspective.Yes I’m the one who is trying to generate a biased perspective not the one who is like “every single change is fantastic and this is a trend and is an amazing thing………but the crashing population numbers are 100% not caused by this at all….nope no link at all it’s all the MSQ”
Real balanced perspective you have there
Smoking gun is how successful the changes to summoner were though, and that the developers continue to move the job design in that direction while having full access to the engagement metrics of their game. You think they aren't basing their decisions on what sells? You think they don't know what they are doing from a commercial perspective? Very naive of you. But it makes sense, since you want what the majority dont.
I'd argue it is relevant in this context specifically because they have always admitted and as a standard made the first tier of every expansion easier on purpose. Thus by extension a return to their normal tuning would mean this next tier in theory will be more difficult compared to the last, you missed my point entirely. The only new change they're saying to was increasing the movement of bosses, which by extension sometimes means movement of players, and my argument was they were already doing that previously. Caster movement and melee downtime were some of the reasons used to make this patch's job balance and changes.That wasn't the point I was making about encounter difficulty, nor is it relevant in this context. I said that they are shifting the focus of difficulty to the level of encounter you engage with, from the job you play. For all we know(and this is true since third party addon usage is so prolific), the game is too hard by the developer's metrics. They feel betrayed by the playerbase who complains about lacking difficulty yet largely(not wholely) relies on third party tools to engage with the difficulty. They likely want to rework the way encounter difficulty is expressed so that they can get the metric of third party tool usage down. This will likely mean more straightforward encounter design of lower difficulty, not higher difficulty. While also shifting difficulty away from job difficulty at the same time. Never once did I say the game would be getting harder or should be getting harder in any way. If anything TOP and DSR prove that it should be made easier overall. Maybe stop cheating(not you personally, I don't know or care whether you cheat or not) if this stuff is important to you.
It's core identity was the play style, and complexity was an addition to it's appeal. Yes I read my words, unlike you I didn't confuse my reasons to play a job or narrow it down to a single reason. Slow lethal casts that do larger than an average globals worth of damage while narrowing between mechanics and finding time to sit still as much as possible while still maintaining a timing in rotation that would allow me to extend my timers was the identity. Having the choice of using tools for mechanics, or for damage, and shifting my standard fire phase to fit in my burst of Xeno while buffs are up are all bits that add complexity to the identity which made for more engagement."Its core identity wasn't about complexity" then you proceed to explain the complexity of the playstyle lol. Do you even read your own words before posting them? What is lost is the complexity of maintaining the full rotation during encounters. There is fluent optimal job expression, and then there is successful job expression. Two very different things, with two very different levels of performance.
Hallo HikariKurosawa
Firstly I have seen a view post of you at this point and your continued condescending tone against anyone who do´s not share your view point not only weakens the perception of you but also the side you choose to argue for.
Black Mages are pissed and that rightfully so, a Job they enjoyed and identify with for years now was fundamentally altered without a alternativ option that delivers them the complexity of Job play they enjoyed.
At the end of the day it´s the call of the Developers what they wanna do with there own game, but that do´s not take away there right to be upset and voice there complains.
As I see it in order to potentionally boost the the Number of People who will play Black Mage they ousted there dedicated Mains. And I think that we even have the concept of I Main this I Main that in FF14 shows how important it is for people to Identify themself with a Job.
And currently it looks like that they work towards short term gain while sacrificing long term player retention.
I belief that the Devs make a huge mistake by focusing on encounter design over Job Identity and see it as one of the reasons the game is bleeding players since it peak times. As of now there are still many players in the game and only time can tell if the dip in players is just a fluke of the moment or if the downwards curve will continue.
For anyone who do´s not feel at home anymore in FF14 be it because the story do´s not appeal to you anymore or the gameplay is just not your cup pf water, I encourage you to leave. Look for another game that brings you happiness because staying and complaining in the forums will accomplish nothing... the Devs do not see or hear you and you can only make them notice things are wrong if you speak with your wallet.
Last edited by TheInsomniac13; 03-28-2025 at 08:09 PM.
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