Jobs are how we interact with encounters, unless we expect to have all of our skills removed and we dodge AoE's until the boss gets bored and gives up.
This is similar to the debate over CT raids. People have said that the problem is mostly ilvl creep, but my opinion is that level 50 content cannot be made interesting because level 50 jobs are not interesting.
BLM wasn't even hard. It just had mechanics, which are now watered down or gone entirely. Mechanics are part of the fun.People shouldn't have to work so hard to experience the full satisfaction of a job.
I can't speak to you and your friends' experiences, but I feel like unless a player was trying to force themselves to optimize while they're still learning, BLM then shouldn't have felt very different from BLM now for a new player. Yes there was a timer, but we had a free refresh from Paradox, which granted a free refresh from Fire III, which could be followed by a free refresh from Despair. Players were given 15 seconds to cast 2.8 sec GCD's that could also be made instant by Triple and Swift. Ice could be paused at will with Umbral Soul. Not optimal, but that's OK for a new player. Conversely, while the reduced cast time BLM now experiences makes it easier to maintain uptime, my experience with new players is that they tend to run at the first sign of danger. So even sub GCD casts might not be enough to prevent interruptions. Mid level players may benefit there though. So there were plenty of ways to play BLM in a forgiving manner that didn't require stripping it of all depth.



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