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  1. #11
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,227
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Voths View Post
    Agreed that this is too tight on the DPS check. Byakko was my first venture into non normal content and I agree that it was very easy. I only ever saw enrage on him once, and that was with a mostly new group of players.
    The last unreal bosses also had dps checks, wiping to enrage was very common on Sephirot for example, Byakko can't even be considered an Extreme trial really, for how easy that fight is, he does almost the same thing as in normal mode.

    Suzaku isn't really difficult mechanic wise, it just seems to be punishing for doing mistakes, and two buff windows happen when you cant attck the boss.

    Try to NOT use your 2 minutes cooldowns on pull, you will waste half of the buffs because the boss becomes untargetable.
    (3)
    Last edited by Arohk; 04-04-2025 at 04:16 AM.

  2. #12
    Player
    Voths's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Vothwise Muram
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Arohk View Post
    The last unreal bosses also had dps checks, wiping to enrage was very common on Sephirot for example, Byakko can't even be considered an Extreme trial really, for how easy that fight is, he does almost the same thing as in normal mode.

    Suzaku isn't really difficult mechanic wise, it just seems to be punishing for doing mistakes, and two buff windows happen when you cant attck the boss.

    Try to NOT use your 2 minutes cooldowns on pull, you will waste half of the buffs because the boss becomes untargetable.
    That's what I had been doing.

    Hold my opener (I'm a warrior so it's a 1 minute cooldown) until she comes back. I save my potion until after the 10 stack buff. After that it's business as usual. I keep her pointed north as much as possible, even when it would be easier to dodge the exploding platforms by running around. I barely take any damage from the tankbuster, I make sure my cotank has Nascent Flash and Reprisal when its their turn to get hit, and when there's the stackup I make sure the raid has Shake it Off.

    I don't know what else I can do other than hope for better RNG when I jump into party finder.
    (1)

  3. #13
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,334
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ankhira View Post
    People are really being gatekeepey over unreal out of all things. The content that rewards no gear or anything meaningful besides some mounts and minions.

    The DPS check for Suzaku is definitely too much. We had 3 deaths yesterday and still saw enrage with pots. Not everyone is a perfect player who does ultimates or savages, Unreal is good content between normal content, extreme and savage, so why gatekeep that? Literally it's a good tool to get people into endgame - "Do better, Die less, do more dmg" stop being condescending.
    How is it "gatekeepy" to point out you have to do a fight properly to win?
    (7)

  4. #14
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    133
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Unreals or Extremes should have lenient DPS checks due to the average skill levels of players that do that content. Not to the point where the check might as well not exist so it doesn't matter how many deaths/damage downs you have. However, I think Suzaku Unreal is too strict with its DPS check where depending on your party you can probably only afford a couple of deaths or you enrage. With how easy it is to access Unreal, expecting perfect play or optimal button pressing from every random in your party is unrealistic. Telling an individual in this post how to optimize better isn't going to make the 7 other people in their parties optimize better. Or even if they told them when to opener or pot maybe only some of them will do it or they all do it but some of them don't do well in their rotation cause that's normally the level of skill of people who do this content. And with Extremes the DPS check gets even easier with higher item level gear but it's not a solution available to Unreals that sync you down. I can confidently say I'm a competent player(you're welcome to check my logs) and still run into the issue of Suzaku Unreal's strict check because I can't control the other 7 people. I could kick people who don't do well but I would rather not have to waste time with that. I think Suzaku Unreal's DPS check should be nerfed.
    (4)

  5. #15
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    971
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    It definitely feels tight for an unreal. So far all four of my clears have been during the enrage sequence, with many more failed attempts at around 5%~ hp left. To be fair, in all of these attempts there were obvious places to improve such as having fewer deaths, fewer stuns from failing tiles, and some runs had damage downs from towers (I can say I was personally responsible for a painful 2% enrage due to not getting my tower. x_x). I also know in a lot of these groups we weren't holding opening burst, so that's another spot to improve.

    But I can also say I don't remember enrage being this big an issue since Shiva unreal all the way back in Shb. Usually unreals would fail due to wipes if at all.
    (3)

  6. #16
    Player
    zarahleo's Avatar
    Join Date
    Feb 2022
    Posts
    31
    Character
    Zarah Leo
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VictorSpoils View Post
    So after getting back into unreal farming thanks to Byakko having a reasonable enrage timer, we're right back to the issue with previous unreals this patch with Suzaku wiping parties at 5-10% with food and only two deaths (one healer). This one might not even be possible with certain compositions (had a BRD/MCH/SMN) and the risk of shedding a healer/tank most likely outweighs the reward.

    This trial is also noticeably antiquated by DT standards, with Suzy jumping off screen right before the end of the initial 20s burst phase, tanks surviving the add enrage and having to wait around a minute to wipe, and the final enrage cast itself being artificial as the arena blows up about 10% of the way in rather than dealing chip damage. Especially poetic after already seeing a 0.1% wipe with another group.

    These checks pretty much kill this content off entirely for the whole patch cycle which is not something the game needs right now. It also doesn't bode well at all for Seiryu, who was somewhat worth looking forward to otherwise. Byakko's boring transition phase aside, the fight was feasible enough to keep this content slightly more active.
    Just enjoy the wave of its difficulty, it will start like this and as the weeks go by will become easier because of gear. Just enjoy the wave!
    (1)

  7. #17
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    971
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by zarahleo View Post
    Just enjoy the wave of its difficulty, it will start like this and as the weeks go by will become easier because of gear. Just enjoy the wave!
    Gear doesn't help unreals as they sync to i695.
    (13)

  8. #18
    Player
    Voths's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Vothwise Muram
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    I won the RNG lottery and got my two clears tonight with a chill group. First kill we quite literally had 1-2 seconds left before enrage and I was saying this is going to be a 0% wipe. Second kill was also in enrage but not as close.

    I still stand by what I said before that the DPS check is too tight on this boss.

    Also,
    Gear doesn't help unreals as they sync to i695.
    Because you sync down, your materia doesn't have any effect. As a warrior I have lots of Direct Hit materia and that suddenly does nothing when I go into this fight or anything else that syncs me down. I imagine this is annoying for DPS classes that rely on melds like skill / spell speed as well. Yes, you can get your artifact job armor and accessories, minus a second ring, to meld at 690, but I'm not sure that's worth it or should even be expected.
    (3)

  9. #19
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    757
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Wasn't Suzaku EX pretty much this tight when it released?

    And isn't this exactly what they told us Unreals were for, was to experience them like they were at launch?
    (5)

  10. #20
    Player
    zarahleo's Avatar
    Join Date
    Feb 2022
    Posts
    31
    Character
    Zarah Leo
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Moomba33 View Post
    Gear doesn't help unreals as they sync to i695.
    I just remember unreals getting easier but I guess thats just down to practice, enjoy the wave before you get too good at it for it to be hard anymore
    (0)

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