Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 45
  1. #31
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,363
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ankhira View Post
    When people point out valid issues with Unreal content, dismissing them with comments like "just get good" isn’t constructive. The DPS check for suzaku is clearly overtuned, no matter how you look at it. While I agree that content shouldn’t be a total faceroll, it also shouldn’t feel like extreme difficulty. The mechanics for Suzaku are straightforward, but that doesn’t help when the average group can’t afford more than three deaths before hitting enrage.

    I’ve played every Unreal since Leviathan, and I’ve never had to use pots before. It’s a given that players need to handle the mechanics—that’s not what I’m talking about. What’s frustrating are the unhelpful comments like #usefood, #dobetter, and #dieless. They add nothing to the conversation. And sure, some people say “it’s endgame, it should be hard,” but for those who want challenging content, we already have Extreme, Savage, and Ultimate levels.
    I think part of the issue is there's a disconnect between what you want this content to be and what it actually is. Unreals are extreme content, they're literally extreme trials scaled up to max level. The previous unreals were pushovers because of the era they originated from, not because they were intentionally nerfed to make it casual content. I can empathize with people being lulled into a false sense of security by the previous fights being so easy but that's going to be less and less the case as unreals progress through each expansion, so people should approach them as they would any other extreme.

    I do agree that "lol git gud" isn't helpful though. Fortunately there are a lot of helpful resources out there that people can look into if they're curious about getting into extremes or trying to figure out where they could improve to get that last little bit for the clear.
    (4)
    Last edited by CidHeiral; 04-23-2025 at 03:14 PM.

  2. #32
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    939
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AvoSturmfaust View Post
    Start kicking them without question, why do you think do people always think everything is fine? Because FFXIV his this "My Little Pony everything is rainbow fine" mentality, so everyone thinks "ok im gucci im doing fine", no they dont, if you see someone not carrying the own weight just kick them maybe with the time they start thinking "maybe im the problem?" you can call me toxic for it kicking people instant but as example this way i cleared the tier with 2 chars already while everyone else struggles with m6s


    people just need to start not accepting player which cant press buttons anymore and start to decline them.
    So...we never give people a chance to step into high end content, got it. We just expect perfection from the get-go. Truly a great community, btw.
    (2)

  3. #33
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    939
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by CidHeiral View Post
    I think part of the issue is there's a disconnect between what you want this content to be and what it actually is. Unreals are extreme content, they're literally extreme trials scaled up to max level. The previous unreals were pushovers because of the era they originated from, not because they were intentionally nerfed to make it casual content. I can empathize with people being lulled into a false sense of security by the previous fights being so easy but that's going to be less and less the case as unreals progress through each expansion, so people should approach them as they would any other extreme.

    I do agree that "lol git gud" isn't helpful though. Fortunately there are a lot of helpful resources out there that people can look into if they're curious about getting into extremes or trying to figure out where they could improve to get that last little bit for the clear.
    Again, most Extremes aren't tuned this tightly. The mechanics in Suzaku are NOT hard (though the forced march orbs while the floor explodes can be annoying, but it's not hard). It's just an unusually tight DPS check. None of the Endwalker or Dawntrail EX fights I've seen have margins this tight. Most of the Savage fights I've seen don't, either, unless we're talking week 1 when everyone is barely geared.
    (2)

  4. #34
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PercibelTheren View Post
    unless we're talking week 1 when everyone is barely geared.
    This is what Unreal aims to replicate.
    (3)

  5. #35
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    939
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Wilford111 View Post
    This is what Unreal aims to replicate.
    Says who, exactly? Edit: Also, love the goalpost moving. I wasn't aware Unreal was trying to replicate SAVAGE. We seriously need more content that's a step-up from Normal mode but not quite Savage difficulty. Something to ease people new to high-end duties into it.
    (1)
    Last edited by PercibelTheren; 04-23-2025 at 05:26 PM.

  6. #36
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Says who, exactly?
    I imagine the devs who were responsible for keeping the ilvl close to minimum. That alone will make Unreal more difficult than Extreme.
    (2)

  7. #37
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    939
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Wilford111 View Post
    I imagine the devs who were responsible for keeping the ilvl close to minimum. That alone will make Unreal more difficult than Extreme.
    I see, you imagine.
    (1)

  8. #38
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,906
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    I mean, that is literally what Unreal does, make it impossible to go beyond minimum ilvl and consequently decrease the difficulty.

    From the 5.3 patch notes:
    Unreal trials are new versions of familiar duties, designed to challenge players who have reached the current level cap by providing an experience of similar difficulty to the original versions of these encounters at the time of their release.
    (3)

  9. #39
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,363
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by PercibelTheren View Post
    We seriously need more content that's a step-up from Normal mode but not quite Savage difficulty. Something to ease people new to high-end duties into it.
    That's what Extremes/Unreals are.
    (4)

  10. #40
    Player
    Miohazuki's Avatar
    Join Date
    Jun 2023
    Posts
    110
    Character
    Kuina' Shirogane
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Again, most Extremes aren't tuned this tightly. The mechanics in Suzaku are NOT hard (though the forced march orbs while the floor explodes can be annoying, but it's not hard). It's just an unusually tight DPS check. None of the Endwalker or Dawntrail EX fights I've seen have margins this tight. Most of the Savage fights I've seen don't, either, unless we're talking week 1 when everyone is barely geared.
    You will survive if you are not able to do one unreal fight .it is not end of the world
    (1)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast

Tags for this Thread