Quote Originally Posted by CidHeiral View Post
I think part of the issue is there's a disconnect between what you want this content to be and what it actually is. Unreals are extreme content, they're literally extreme trials scaled up to max level. The previous unreals were pushovers because of the era they originated from, not because they were intentionally nerfed to make it casual content. I can empathize with people being lulled into a false sense of security by the previous fights being so easy but that's going to be less and less the case as unreals progress through each expansion, so people should approach them as they would any other extreme.

I do agree that "lol git gud" isn't helpful though. Fortunately there are a lot of helpful resources out there that people can look into if they're curious about getting into extremes or trying to figure out where they could improve to get that last little bit for the clear.
Again, most Extremes aren't tuned this tightly. The mechanics in Suzaku are NOT hard (though the forced march orbs while the floor explodes can be annoying, but it's not hard). It's just an unusually tight DPS check. None of the Endwalker or Dawntrail EX fights I've seen have margins this tight. Most of the Savage fights I've seen don't, either, unless we're talking week 1 when everyone is barely geared.