I don't remember the dps check being tight in the original, though I do remember needing healer lb a lot due to deaths in the second half lol
When people point out valid issues with Unreal content, dismissing them with comments like "just get good" isn’t constructive. The DPS check for suzaku is clearly overtuned, no matter how you look at it. While I agree that content shouldn’t be a total faceroll, it also shouldn’t feel like extreme difficulty. The mechanics for Suzaku are straightforward, but that doesn’t help when the average group can’t afford more than three deaths before hitting enrage.
I’ve played every Unreal since Leviathan, and I’ve never had to use pots before. It’s a given that players need to handle the mechanics—that’s not what I’m talking about. What’s frustrating are the unhelpful comments like #usefood, #dobetter, and #dieless. They add nothing to the conversation. And sure, some people say “it’s endgame, it should be hard,” but for those who want challenging content, we already have Extreme, Savage, and Ultimate levels.
As someone who does Savage and Extreme content, I personally don’t have issues with Unreal. But I can see how casual players are struggling with it—and that’s a problem. Casual players already have limited content available to them, and now some people (not you specifically) are being elitist and gatekeeping over Unreal. It's just pathetic.
Be kind, always! ^-^
Sorry to tell you but Unreal is EXTREME Content, and its fine to have a tighter dps check maybe people start then to understand that they can go forever without increasing the own performance.When people point out valid issues with Unreal content, dismissing them with comments like "just get good" isn’t constructive. The DPS check for suzaku is clearly overtuned, no matter how you look at it. While I agree that content shouldn’t be a total faceroll, it also shouldn’t feel like extreme difficulty. The mechanics for Suzaku are straightforward, but that doesn’t help when the average group can’t afford more than three deaths before hitting enrage.
I’ve played every Unreal since Leviathan, and I’ve never had to use pots before. It’s a given that players need to handle the mechanics—that’s not what I’m talking about. What’s frustrating are the unhelpful comments like #usefood, #dobetter, and #dieless. They add nothing to the conversation. And sure, some people say “it’s endgame, it should be hard,” but for those who want challenging content, we already have Extreme, Savage, and Ultimate levels.
As someone who does Savage and Extreme content, I personally don’t have issues with Unreal. But I can see how casual players are struggling with it—and that’s a problem. Casual players already have limited content available to them, and now some people (not you specifically) are being elitist and gatekeeping over Unreal. It's just pathetic.
Basically this. Because Unreal has zero requirements besides being max level and doing a short quest, which might as well be no barrier to entry at all, you get a lot of people in there who really have no idea how to properly play their job and deal acceptable damage.
Of course it's more forgiving, it was balanced around the kits and DPS output that jobs had back in Stormblood and most likely further nerfed by the stat squish, the Unreal however is balanced to account for our current bloated potencies.
This is why "level synced minimum ilvl" is not a good representation of how the content was when it was current.
I remember it at least not being a cakewalk on day 1, which is basically what Unreal simulates. And day 1 of the extreme had the benefit of generally decent players being in your PF, because they all needed the weapon for savage.
Last edited by Absurdity; 04-22-2025 at 06:30 PM.
Dont worry, i got u
Serious now, look i do Unreal since it was released the first time, and the fights were always based on actually extreme fights so of course the Unreal Fights are on a Extreme Level then after all, and you say comments like "git gud" are not adding to the Conversation but with all seriousness it does add way more then just saying "nerf it, dps check is to tight" I see every Week since the first time it is released People struggling with the DPS Check (maybe im just unlucky) and then i check the forbidden tool and what do i see? 2 DPS doing 20k dps (its a example) while the other 2 are on healer level dps, now tell me do you really wonder then why the dps check is so tight? It is not because the fight is overtuned it is because people are way undertuned and dont know dogshit, so yea call me toxic say "gitgud" doesnt add anything but in the end people need to start to improve and then you see "ohhh the dps check isnt tight at all"
It's definitely tight. You need the whole party to know how to press their buttons, otherwise it's an issue. Now that our group knows the fight, we can clear even if we get a damage down (when someone messes up a tower) and with 2 deaths or so. But that's with everyone using food and pots, holding burst, everything. I'd slightly nerf it, personally. This is content people do in PF and PF is notoriously bad when fights are tightly tuned.
Again, how do you propose we get people to improve in PF? Not to mention, people are right. This is Unreal. Most Extremes aren't even this tight outside min iLvl.Dont worry, i got u
Serious now, look i do Unreal since it was released the first time, and the fights were always based on actually extreme fights so of course the Unreal Fights are on a Extreme Level then after all, and you say comments like "git gud" are not adding to the Conversation but with all seriousness it does add way more then just saying "nerf it, dps check is to tight" I see every Week since the first time it is released People struggling with the DPS Check (maybe im just unlucky) and then i check the forbidden tool and what do i see? 2 DPS doing 20k dps (its a example) while the other 2 are on healer level dps, now tell me do you really wonder then why the dps check is so tight? It is not because the fight is overtuned it is because people are way undertuned and dont know dogshit, so yea call me toxic say "gitgud" doesnt add anything but in the end people need to start to improve and then you see "ohhh the dps check isnt tight at all"
Start kicking them without question, why do you think do people always think everything is fine? Because FFXIV his this "My Little Pony everything is rainbow fine" mentality, so everyone thinks "ok im gucci im doing fine", no they dont, if you see someone not carrying the own weight just kick them maybe with the time they start thinking "maybe im the problem?" you can call me toxic for it kicking people instant but as example this way i cleared the tier with 2 chars already while everyone else struggles with m6s
people just need to start not accepting player which cant press buttons anymore and start to decline them.
I'd understand for Savage but for an Unreal weekly that you just want to get done I'd rather not waste time having to replace players for damage. Not to mention that's not even a realistic solution available to people who don't have ACT unless you're going to tell them to judge performance by the enmity list.
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