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  1. #21
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    985
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by SnowVix View Post
    Wasn't Suzaku EX pretty much this tight when it released?

    And isn't this exactly what they told us Unreals were for, was to experience them like they were at launch?
    I don't remember the dps check being tight in the original, though I do remember needing healer lb a lot due to deaths in the second half lol
    (3)

  2. #22
    Player
    Ankhira's Avatar
    Join Date
    Mar 2025
    Posts
    30
    Character
    Ankhira Autumnsong
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by CidHeiral View Post
    How is it "gatekeepy" to point out you have to do a fight properly to win?
    When people point out valid issues with Unreal content, dismissing them with comments like "just get good" isn’t constructive. The DPS check for suzaku is clearly overtuned, no matter how you look at it. While I agree that content shouldn’t be a total faceroll, it also shouldn’t feel like extreme difficulty. The mechanics for Suzaku are straightforward, but that doesn’t help when the average group can’t afford more than three deaths before hitting enrage.

    I’ve played every Unreal since Leviathan, and I’ve never had to use pots before. It’s a given that players need to handle the mechanics—that’s not what I’m talking about. What’s frustrating are the unhelpful comments like #usefood, #dobetter, and #dieless. They add nothing to the conversation. And sure, some people say “it’s endgame, it should be hard,” but for those who want challenging content, we already have Extreme, Savage, and Ultimate levels.

    As someone who does Savage and Extreme content, I personally don’t have issues with Unreal. But I can see how casual players are struggling with it—and that’s a problem. Casual players already have limited content available to them, and now some people (not you specifically) are being elitist and gatekeeping over Unreal. It's just pathetic.
    (3)
    Be kind, always! ^-^

  3. #23
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ankhira View Post
    When people point out valid issues with Unreal content, dismissing them with comments like "just get good" isn’t constructive. The DPS check for suzaku is clearly overtuned, no matter how you look at it. While I agree that content shouldn’t be a total faceroll, it also shouldn’t feel like extreme difficulty. The mechanics for Suzaku are straightforward, but that doesn’t help when the average group can’t afford more than three deaths before hitting enrage.

    I’ve played every Unreal since Leviathan, and I’ve never had to use pots before. It’s a given that players need to handle the mechanics—that’s not what I’m talking about. What’s frustrating are the unhelpful comments like #usefood, #dobetter, and #dieless. They add nothing to the conversation. And sure, some people say “it’s endgame, it should be hard,” but for those who want challenging content, we already have Extreme, Savage, and Ultimate levels.

    As someone who does Savage and Extreme content, I personally don’t have issues with Unreal. But I can see how casual players are struggling with it—and that’s a problem. Casual players already have limited content available to them, and now some people (not you specifically) are being elitist and gatekeeping over Unreal. It's just pathetic.
    Sorry to tell you but Unreal is EXTREME Content, and its fine to have a tighter dps check maybe people start then to understand that they can go forever without increasing the own performance.
    (6)

  4. #24
    Player
    Ankhira's Avatar
    Join Date
    Mar 2025
    Posts
    30
    Character
    Ankhira Autumnsong
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    Sorry to tell you but Unreal is EXTREME Content, and its fine to have a tighter dps check maybe people start then to understand that they can go forever without increasing the own performance.
    Thanks for proving my point ♥
    (3)
    Be kind, always! ^-^

  5. #25
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    > FFXIV players when they actually have to do a proper rotation for damage to meet enrage checks in non-Savage content and gear power can't carry them:

    "WOW this is unfair, this content is no longer for me."
    Basically this. Because Unreal has zero requirements besides being max level and doing a short quest, which might as well be no barrier to entry at all, you get a lot of people in there who really have no idea how to properly play their job and deal acceptable damage.


    Quote Originally Posted by Voths View Post
    Suzaku is a different animal. People who were practicing on the level 70 synced minimum item level version have been reporting that version is much more forgiving on the DPS check.
    Of course it's more forgiving, it was balanced around the kits and DPS output that jobs had back in Stormblood and most likely further nerfed by the stat squish, the Unreal however is balanced to account for our current bloated potencies.

    This is why "level synced minimum ilvl" is not a good representation of how the content was when it was current.


    Quote Originally Posted by Moomba33 View Post
    I don't remember the dps check being tight in the original, though I do remember needing healer lb a lot due to deaths in the second half lol
    I remember it at least not being a cakewalk on day 1, which is basically what Unreal simulates. And day 1 of the extreme had the benefit of generally decent players being in your PF, because they all needed the weapon for savage.
    (3)
    Last edited by Absurdity; 04-22-2025 at 06:30 PM.

  6. #26
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ankhira View Post
    Thanks for proving my point ♥
    Dont worry, i got u


    Serious now, look i do Unreal since it was released the first time, and the fights were always based on actually extreme fights so of course the Unreal Fights are on a Extreme Level then after all, and you say comments like "git gud" are not adding to the Conversation but with all seriousness it does add way more then just saying "nerf it, dps check is to tight" I see every Week since the first time it is released People struggling with the DPS Check (maybe im just unlucky) and then i check the forbidden tool and what do i see? 2 DPS doing 20k dps (its a example) while the other 2 are on healer level dps, now tell me do you really wonder then why the dps check is so tight? It is not because the fight is overtuned it is because people are way undertuned and dont know dogshit, so yea call me toxic say "gitgud" doesnt add anything but in the end people need to start to improve and then you see "ohhh the dps check isnt tight at all"
    (1)

  7. #27
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    It's definitely tight. You need the whole party to know how to press their buttons, otherwise it's an issue. Now that our group knows the fight, we can clear even if we get a damage down (when someone messes up a tower) and with 2 deaths or so. But that's with everyone using food and pots, holding burst, everything. I'd slightly nerf it, personally. This is content people do in PF and PF is notoriously bad when fights are tightly tuned.
    (1)

  8. #28
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AvoSturmfaust View Post
    Dont worry, i got u


    Serious now, look i do Unreal since it was released the first time, and the fights were always based on actually extreme fights so of course the Unreal Fights are on a Extreme Level then after all, and you say comments like "git gud" are not adding to the Conversation but with all seriousness it does add way more then just saying "nerf it, dps check is to tight" I see every Week since the first time it is released People struggling with the DPS Check (maybe im just unlucky) and then i check the forbidden tool and what do i see? 2 DPS doing 20k dps (its a example) while the other 2 are on healer level dps, now tell me do you really wonder then why the dps check is so tight? It is not because the fight is overtuned it is because people are way undertuned and dont know dogshit, so yea call me toxic say "gitgud" doesnt add anything but in the end people need to start to improve and then you see "ohhh the dps check isnt tight at all"
    Again, how do you propose we get people to improve in PF? Not to mention, people are right. This is Unreal. Most Extremes aren't even this tight outside min iLvl.
    (1)

  9. #29
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Again, how do you propose we get people to improve in PF? Not to mention, people are right. This is Unreal. Most Extremes aren't even this tight outside min iLvl.
    Start kicking them without question, why do you think do people always think everything is fine? Because FFXIV his this "My Little Pony everything is rainbow fine" mentality, so everyone thinks "ok im gucci im doing fine", no they dont, if you see someone not carrying the own weight just kick them maybe with the time they start thinking "maybe im the problem?" you can call me toxic for it kicking people instant but as example this way i cleared the tier with 2 chars already while everyone else struggles with m6s


    people just need to start not accepting player which cant press buttons anymore and start to decline them.
    (2)

  10. #30
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    148
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I'd understand for Savage but for an Unreal weekly that you just want to get done I'd rather not waste time having to replace players for damage. Not to mention that's not even a realistic solution available to people who don't have ACT unless you're going to tell them to judge performance by the enmity list.
    (1)

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