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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,020
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    > FFXIV players when they actually have to do a proper rotation for damage to meet enrage checks in non-Savage content and gear power can't carry them:

    "WOW this is unfair, this content is no longer for me."
    Basically this. Because Unreal has zero requirements besides being max level and doing a short quest, which might as well be no barrier to entry at all, you get a lot of people in there who really have no idea how to properly play their job and deal acceptable damage.


    Quote Originally Posted by Voths View Post
    Suzaku is a different animal. People who were practicing on the level 70 synced minimum item level version have been reporting that version is much more forgiving on the DPS check.
    Of course it's more forgiving, it was balanced around the kits and DPS output that jobs had back in Stormblood and most likely further nerfed by the stat squish, the Unreal however is balanced to account for our current bloated potencies.

    This is why "level synced minimum ilvl" is not a good representation of how the content was when it was current.


    Quote Originally Posted by Moomba33 View Post
    I don't remember the dps check being tight in the original, though I do remember needing healer lb a lot due to deaths in the second half lol
    I remember it at least not being a cakewalk on day 1, which is basically what Unreal simulates. And day 1 of the extreme had the benefit of generally decent players being in your PF, because they all needed the weapon for savage.
    (3)
    Last edited by Absurdity; 04-22-2025 at 06:30 PM.

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