It definitely feels tight for an unreal. So far all four of my clears have been during the enrage sequence, with many more failed attempts at around 5%~ hp left. To be fair, in all of these attempts there were obvious places to improve such as having fewer deaths, fewer stuns from failing tiles, and some runs had damage downs from towers (I can say I was personally responsible for a painful 2% enrage due to not getting my tower. x_x). I also know in a lot of these groups we weren't holding opening burst, so that's another spot to improve.

But I can also say I don't remember enrage being this big an issue since Shiva unreal all the way back in Shb. Usually unreals would fail due to wipes if at all.