Unreals or Extremes should have lenient DPS checks due to the average skill levels of players that do that content. Not to the point where the check might as well not exist so it doesn't matter how many deaths/damage downs you have. However, I think Suzaku Unreal is too strict with its DPS check where depending on your party you can probably only afford a couple of deaths or you enrage. With how easy it is to access Unreal, expecting perfect play or optimal button pressing from every random in your party is unrealistic. Telling an individual in this post how to optimize better isn't going to make the 7 other people in their parties optimize better. Or even if they told them when to opener or pot maybe only some of them will do it or they all do it but some of them don't do well in their rotation cause that's normally the level of skill of people who do this content. And with Extremes the DPS check gets even easier with higher item level gear but it's not a solution available to Unreals that sync you down. I can confidently say I'm a competent player(you're welcome to check my logs) and still run into the issue of Suzaku Unreal's strict check because I can't control the other 7 people. I could kick people who don't do well but I would rather not have to waste time with that. I think Suzaku Unreal's DPS check should be nerfed.