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  1. #1
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    879
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80

    Unreal dps checks

    So after getting back into unreal farming thanks to Byakko having a reasonable enrage timer, we're right back to the issue with previous unreals this patch with Suzaku wiping parties at 5-10% with food and only two deaths (one healer). This one might not even be possible with certain compositions (had a BRD/MCH/SMN) and the risk of shedding a healer/tank most likely outweighs the reward.

    This trial is also noticeably antiquated by DT standards, with Suzy jumping off screen right before the end of the initial 20s burst phase, tanks surviving the add enrage and having to wait around a minute to wipe, and the final enrage cast itself being artificial as the arena blows up about 10% of the way in rather than dealing chip damage. Especially poetic after already seeing a 0.1% wipe with another group.

    These checks pretty much kill this content off entirely for the whole patch cycle which is not something the game needs right now. It also doesn't bode well at all for Seiryu, who was somewhat worth looking forward to otherwise. Byakko's boring transition phase aside, the fight was feasible enough to keep this content slightly more active.
    (7)

  2. #2
    Player
    USAFJerrySo's Avatar
    Join Date
    Jul 2020
    Posts
    65
    Character
    Jerry So
    World
    Golem
    Main Class
    Monk Lv 80
    Quote Originally Posted by VictorSpoils View Post
    So after getting back into unreal farming thanks to Byakko having a reasonable enrage timer, we're right back to the issue with previous unreals this patch with Suzaku wiping parties at 5-10% with food and only two deaths (one healer). This one might not even be possible with certain compositions (had a BRD/MCH/SMN) and the risk of shedding a healer/tank most likely outweighs the reward.

    This trial is also noticeably antiquated by DT standards, with Suzy jumping off screen right before the end of the initial 20s burst phase, tanks surviving the add enrage and having to wait around a minute to wipe, and the final enrage cast itself being artificial as the arena blows up about 10% of the way in rather than dealing chip damage. Especially poetic after already seeing a 0.1% wipe with another group.

    These checks pretty much kill this content off entirely for the whole patch cycle which is not something the game needs right now. It also doesn't bode well at all for Seiryu, who was somewhat worth looking forward to otherwise. Byakko's boring transition phase aside, the fight was feasible enough to keep this content slightly more active.
    Yeah, right now it feels impossible due to the fact that it's way to strict, even w/ food, potions, & a few party deaths. I've spent the majority of my play during the last couple of days (with many different parties) doing the fight & have yet to clear it. "Enrage" for any fights are stupid really since it make any gear pointless. We may as well enter the battle with no clothes on.
    (3)

  3. #3
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    133
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I agree that Suzaku's DPS check is a bit unreasonable. Someone could say "get good" but the reality is you don't have that much control with who joins your PF. The chances are high they won't exactly be above average. I think the check just wasn't tuned correctly and could use a nerf.
    (10)

  4. #4
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,225
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    The Boss is fine, just do better.

    #Die less
    #use Buff food
    #Use potion after the dancing part (you get a big damage buff)
    #optimize your uptime and damage rotation.

    I had a few deaths on my first kill and still cleared.
    (5)

  5. #5
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    879
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Arohk View Post
    just do better
    #Die less
    I had a few deaths
    *wonka face*

    So, you had more deaths?

    #use Buff food
    #Use potion after the dancing part (you get a big damage buff)
    #optimize your uptime and damage rotation.
    What do you think people are doing already?
    (5)

  6. 04-03-2025 04:20 AM

  7. #6
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,107
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    i think it puts a nice pressure on people to try to not be a deadweight in fights. Byakko was a literal joke where you could have 20 deaths and not see enrage..

    When i cleared the new suzako we had the 30 sec dmg down on everyone, because people failed the towers + 2 or 3 deaths during the fight. Its manageable :shrug:
    (7)

  8. #7
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    303
    Character
    Maweth Ashari
    World
    Alpha
    Main Class
    Viper Lv 100
    Doesnt matter if you only had 2 deaths, if people dont know how to press buttons, instead of looking at "we used food and we had only 2 deaths" just check the dmg, hey you can call me now toxic but judging on my previous unreal experience its 100% lacking dps
    (4)

  9. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    > FFXIV players when they actually have to do a proper rotation for damage to meet enrage checks in non-Savage content and gear power can't carry them:

    "WOW this is unfair, this content is no longer for me."
    (9)

  10. #9
    Player
    Ankhira's Avatar
    Join Date
    Mar 2025
    Posts
    14
    Character
    Ankhira Autumnsong
    World
    Zodiark
    Main Class
    Sage Lv 100
    People are really being gatekeepey over unreal out of all things. The content that rewards no gear or anything meaningful besides some mounts and minions.

    The DPS check for Suzaku is definitely too much. We had 3 deaths yesterday and still saw enrage with pots. Not everyone is a perfect player who does ultimates or savages, Unreal is good content between normal content, extreme and savage, so why gatekeep that? Literally it's a good tool to get people into endgame - "Do better, Die less, do more dmg" stop being condescending.

    I agree Byakko was too easy, I don't think anyone ever saw enrage on Byakko, but Suzaku simply has too much HP for the average player which unreal is marketed towards and as such is a problem. We're not talking about savage or ultimate, we're talking about unreal.
    (8)
    Last edited by Ankhira; 04-03-2025 at 09:46 PM. Reason: Wanted to word it better
    Be kind, always! ^-^

  11. #10
    Player
    Voths's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Vothwise Muram
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Agreed that this is too tight on the DPS check. Byakko was my first venture into non normal content and I agree that it was very easy. I only ever saw enrage on him once, and that was with a mostly new group of players.

    Suzaku is a different animal. People who were practicing on the level 70 synced minimum item level version have been reporting that version is much more forgiving on the DPS check. I don't think the boss needs to be as easy as Byakko, but a 5% reduction in HP would probably be sufficient. 10% would be generous.

    My current best run last week was 4%. I had no deaths and only one vuln stack, but I can't speak for the rest of the group. No matter how sternly worded the party description is, you can't control the other 7 people and all it takes is one person with a bad attitude to ruin a group.
    (4)

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