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  1. #41
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by All_Nonsense View Post
    It's Endwalker all over again. Machinist is once again cooked. Since balance has a snowball's chance in hell of being updated before 7.3, expect it to be 7.4 (October-December) before the job is rebalanced if it even gets touched. They wrote up this statement about each role and how they "intend" them to be played and why they were balanced the way they were, but they forget that if the players don't like how something is playing or performing then it's a problem with the game, not a problem with the players
    Another 40 potency to flamethrower
    (2)

  2. 03-30-2025 08:17 AM

  3. #42
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aidorouge View Post
    Wait, is that why they nerfed Scattergun? Because they want me to use my MCH-exclusive emote during combat for some reason?
    Nah it's mostly me joking about how randomly they'd buff the flamethrower skill throughout several patches despite it generally being pretty useless

    Granted I'm not a machinist main but I do like the job, at least aesthetically
    It's kind of a mess and has been for awhile, it desperately needs to be reworked

    For instance, your autocrossbow doesn't refresh the timer on your other AoE skill like the single target one does which makes it clunky imo
    (0)

  4. #43
    Player
    ZXN's Avatar
    Join Date
    Aug 2024
    Location
    Gridania
    Posts
    215
    Character
    Zexin Hiruzagi
    World
    Cactuar
    Main Class
    White Mage Lv 100
    All the machinist mains screaming as Yoshi-P himself drags them behind the shed to "politely" try to convert them to Bard/Dancer with the recent buffs/nerfs.

    Physical ranged jobs are essentially the "support" jobs due to all the buffs they have access to. That combined with their much higher freedom of movement means the devs keep ranged DPS weaker then the Melee/Casters DPS jobs via the good ol "ranged tax" so they don't overshadow them in terms of raw damage. In Machinist's case though, it's support IS it's DPS output. But because the devs seem to still have this mindset of "Ranged DPS are support jobs so they need to stay weaker then the main Melee/Caster jobs DPS wise" they don't give Machinist the bigger DPS numbers it should have, and because Machinist is suppose to be the "You support your team by dealing much more damage then Bard/Dancer" job, they don't give it that many support buffs compared to them, leading to job that's kind of just...exists.

    Machinist really is in a shitty spot balance wise when compared to Bard/Dancer, and at this point I wouldn't be surprised if it's because of some old school mindset Yoshi-P and the devs REALLY want to keep upheld at all costs for some reason, even though the balance between all the jobs was torn to shreds long ago.
    (1)

    Dawntrail did you dirty girl, it did you dirty.

  5. #44
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    217
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Flamethrower has never made any sense. Requires players to stand still for 10 seconds and it's only usable in dungeons against trash mobs, which are extremely boring and their only mechanic is a counter to the ability (throwing all types of AoEs at random players).

    And now years after the rework, for reasons unknown, SE wants MCH to spend its gauge on single-target GCDs against up to 5 mobs instead of 2 or 3.
    (1)

  6. #45
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    I just don't understand what they want for MCH anymore. They have all these fun tools, but don't get the power the job's supposed to have with how it plays. It underperforms consistently and hasn't had a tier where it isn't outclassed by BRD/DNC bringing in huge Raid Buffs that count for 2-3% more of a Boss's HP per 2m.

    We're talking more potency on the damage applied on the raid than it is when MCH is throwing out everything it has. That's how bad it is. Even if you look at Top MCH, they're being beat out by BRD/DNC handily - and in 2+ Target situations they're even more prominent now even with the new AoE reductions that are applied to a lot of jobs after first target. MCH surely didn't deserve it, though.

    Not to mention? They never are touching Auto Crossbow. That ability can stay left in the garbage since we already have two abilities that can be reset for 2 GCDs' worth. If anything, they need to take a good, long look at MCH and determine what they want to do with it because otherwise it's going to be a job that'll never see the light of day again. Even in Ultimates it's considered the worst job for prog and even just trying to clear with.
    (2)

  7. #46
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    I just don't understand what they want for MCH anymore. They have all these fun tools, but don't get the power the job's supposed to have with how it plays. It underperforms consistently and hasn't had a tier where it isn't outclassed by BRD/DNC bringing in huge Raid Buffs that count for 2-3% more of a Boss's HP per 2m.

    We're talking more potency on the damage applied on the raid than it is when MCH is throwing out everything it has. That's how bad it is. Even if you look at Top MCH, they're being beat out by BRD/DNC handily - and in 2+ Target situations they're even more prominent now even with the new AoE reductions that are applied to a lot of jobs after first target. MCH surely didn't deserve it, though.

    Not to mention? They never are touching Auto Crossbow. That ability can stay left in the garbage since we already have two abilities that can be reset for 2 GCDs' worth. If anything, they need to take a good, long look at MCH and determine what they want to do with it because otherwise it's going to be a job that'll never see the light of day again. Even in Ultimates it's considered the worst job for prog and even just trying to clear with.
    The issue is that it's a greedy DPS without the power to back it up
    Why bring a machinist as your physical ranged when you could instead bring Bard or Dancer that has more utility to provide the group

    It's meant to be comparable to something like Samurai, or Viper, or Black Mage but hits like a wet noodle and provides no bonuses to the party that the others can't in spades

    The job is in a dire state and seriously needs a rework, and as you say it's like they don't know what they want it to be

    As I said I'm not a machinist main but I do really like the job and I think aesthetically it looks really cool. It's really disappointing to see it in such a state and I hope something gets done soon

    One thing I think that would be neat for them to add is the walking style casts from PvP. I've seen another user mention the same and it's a neat idea and would add a slight bit more risk to their playstyle since if they commit to an attack at an inopportune moment, they have the slower movement speed and could get clipped by an AoE. Plus, it would give their attacks more oomph and makes sense they would need to aim it.
    (1)

  8. #47
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by brinn12 View Post
    Flamethrower has never made any sense. Requires players to stand still for 10 seconds and it's only usable in dungeons against trash mobs, which are extremely boring and their only mechanic is a counter to the ability (throwing all types of AoEs at random players).

    And now years after the rework, for reasons unknown, SE wants MCH to spend its gauge on single-target GCDs against up to 5 mobs instead of 2 or 3.
    I could be wrong, but I think blue mages actually have a better flame thrower which is hilarious to me

    I think it might be neat if bioblaster tied into flamethrower in some way
    Maybe bioblaster still does its DoT, but if you use flamethrower then it ignites and removes that DoT
    So you would want to maybe wait it out until it's about to expire then send out a burst of flames for big damage
    (1)

  9. 03-30-2025 04:51 PM

  10. #48
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,952
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by brinn12 View Post
    And now years after the rework, for reasons unknown, SE wants MCH to spend its gauge on single-target GCDs against up to 5 mobs instead of 2 or 3.
    This was the funniest thing to me when I looked into Machinist a few months ago.

    It's no secret that the standard raid rotation isn't exactly complicated, but then you look at their AoE and it's the most ridiculous thing you've ever seen. With some AoE skills being a gain on 3, some on 5, some on 6, some are only a gain on X targets if you don't have a tool available that gives you battery, if you can't use Hypercharge or only if you can catch raid buffs with it.
    Got a pretty good chuckle out of me how doing AoE damage on the job is somehow way more complicated than single-target.
    (3)

  11. #49
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,987
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    When I think in retrospect that SB MCH had the most interesting AoE of almost every job but BLM back then... How far we have fallen.

    Quote Originally Posted by Aidorouge View Post
    They would need to dramatically up MCH's damage to justify walking casts though, otherwise it's just making the job harder to play with no actual benefit.

    Even then, I don't play MCH to deal with castbars (not in PVE at least), otherwise I would just play a caster. So while I'm sure some people would like it, there's going to be those of us who don't, and it could end up another BLM situation where they're changing the job up to try and appeal to those who don't even main it, while those who do already suddenly drop in number.
    Pretty much. If you want to play a caster, go play a caster. I understand those are becoming an endangered species but it's not by making rphys into more of those that it's going to fix the caster nor the rphys identity problem.
    (1)

  12. #50
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,295
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    (1)

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