Another 40 potency to flamethrowerIt's Endwalker all over again. Machinist is once again cooked. Since balance has a snowball's chance in hell of being updated before 7.3, expect it to be 7.4 (October-December) before the job is rebalanced if it even gets touched. They wrote up this statement about each role and how they "intend" them to be played and why they were balanced the way they were, but they forget that if the players don't like how something is playing or performing then it's a problem with the game, not a problem with the players
Nah it's mostly me joking about how randomly they'd buff the flamethrower skill throughout several patches despite it generally being pretty useless
Granted I'm not a machinist main but I do like the job, at least aesthetically
It's kind of a mess and has been for awhile, it desperately needs to be reworked
For instance, your autocrossbow doesn't refresh the timer on your other AoE skill like the single target one does which makes it clunky imo
All the machinist mains screaming as Yoshi-P himself drags them behind the shed to "politely" try to convert them to Bard/Dancer with the recent buffs/nerfs.
Physical ranged jobs are essentially the "support" jobs due to all the buffs they have access to. That combined with their much higher freedom of movement means the devs keep ranged DPS weaker then the Melee/Casters DPS jobs via the good ol "ranged tax" so they don't overshadow them in terms of raw damage. In Machinist's case though, it's support IS it's DPS output. But because the devs seem to still have this mindset of "Ranged DPS are support jobs so they need to stay weaker then the main Melee/Caster jobs DPS wise" they don't give Machinist the bigger DPS numbers it should have, and because Machinist is suppose to be the "You support your team by dealing much more damage then Bard/Dancer" job, they don't give it that many support buffs compared to them, leading to job that's kind of just...exists.
Machinist really is in a shitty spot balance wise when compared to Bard/Dancer, and at this point I wouldn't be surprised if it's because of some old school mindset Yoshi-P and the devs REALLY want to keep upheld at all costs for some reason, even though the balance between all the jobs was torn to shreds long ago.
Dawntrail did you dirty girl, it did you dirty.
Flamethrower has never made any sense. Requires players to stand still for 10 seconds and it's only usable in dungeons against trash mobs, which are extremely boring and their only mechanic is a counter to the ability (throwing all types of AoEs at random players).
And now years after the rework, for reasons unknown, SE wants MCH to spend its gauge on single-target GCDs against up to 5 mobs instead of 2 or 3.
I just don't understand what they want for MCH anymore. They have all these fun tools, but don't get the power the job's supposed to have with how it plays. It underperforms consistently and hasn't had a tier where it isn't outclassed by BRD/DNC bringing in huge Raid Buffs that count for 2-3% more of a Boss's HP per 2m.
We're talking more potency on the damage applied on the raid than it is when MCH is throwing out everything it has. That's how bad it is. Even if you look at Top MCH, they're being beat out by BRD/DNC handily - and in 2+ Target situations they're even more prominent now even with the new AoE reductions that are applied to a lot of jobs after first target. MCH surely didn't deserve it, though.
Not to mention? They never are touching Auto Crossbow. That ability can stay left in the garbage since we already have two abilities that can be reset for 2 GCDs' worth. If anything, they need to take a good, long look at MCH and determine what they want to do with it because otherwise it's going to be a job that'll never see the light of day again. Even in Ultimates it's considered the worst job for prog and even just trying to clear with.
The issue is that it's a greedy DPS without the power to back it upI just don't understand what they want for MCH anymore. They have all these fun tools, but don't get the power the job's supposed to have with how it plays. It underperforms consistently and hasn't had a tier where it isn't outclassed by BRD/DNC bringing in huge Raid Buffs that count for 2-3% more of a Boss's HP per 2m.
We're talking more potency on the damage applied on the raid than it is when MCH is throwing out everything it has. That's how bad it is. Even if you look at Top MCH, they're being beat out by BRD/DNC handily - and in 2+ Target situations they're even more prominent now even with the new AoE reductions that are applied to a lot of jobs after first target. MCH surely didn't deserve it, though.
Not to mention? They never are touching Auto Crossbow. That ability can stay left in the garbage since we already have two abilities that can be reset for 2 GCDs' worth. If anything, they need to take a good, long look at MCH and determine what they want to do with it because otherwise it's going to be a job that'll never see the light of day again. Even in Ultimates it's considered the worst job for prog and even just trying to clear with.
Why bring a machinist as your physical ranged when you could instead bring Bard or Dancer that has more utility to provide the group
It's meant to be comparable to something like Samurai, or Viper, or Black Mage but hits like a wet noodle and provides no bonuses to the party that the others can't in spades
The job is in a dire state and seriously needs a rework, and as you say it's like they don't know what they want it to be
As I said I'm not a machinist main but I do really like the job and I think aesthetically it looks really cool. It's really disappointing to see it in such a state and I hope something gets done soon
One thing I think that would be neat for them to add is the walking style casts from PvP. I've seen another user mention the same and it's a neat idea and would add a slight bit more risk to their playstyle since if they commit to an attack at an inopportune moment, they have the slower movement speed and could get clipped by an AoE. Plus, it would give their attacks more oomph and makes sense they would need to aim it.
I could be wrong, but I think blue mages actually have a better flame thrower which is hilarious to meFlamethrower has never made any sense. Requires players to stand still for 10 seconds and it's only usable in dungeons against trash mobs, which are extremely boring and their only mechanic is a counter to the ability (throwing all types of AoEs at random players).
And now years after the rework, for reasons unknown, SE wants MCH to spend its gauge on single-target GCDs against up to 5 mobs instead of 2 or 3.
I think it might be neat if bioblaster tied into flamethrower in some way
Maybe bioblaster still does its DoT, but if you use flamethrower then it ignites and removes that DoT
So you would want to maybe wait it out until it's about to expire then send out a burst of flames for big damage
This was the funniest thing to me when I looked into Machinist a few months ago.
It's no secret that the standard raid rotation isn't exactly complicated, but then you look at their AoE and it's the most ridiculous thing you've ever seen. With some AoE skills being a gain on 3, some on 5, some on 6, some are only a gain on X targets if you don't have a tool available that gives you battery, if you can't use Hypercharge or only if you can catch raid buffs with it.
Got a pretty good chuckle out of me how doing AoE damage on the job is somehow way more complicated than single-target.
When I think in retrospect that SB MCH had the most interesting AoE of almost every job but BLM back then... How far we have fallen.
Pretty much. If you want to play a caster, go play a caster. I understand those are becoming an endangered species but it's not by making rphys into more of those that it's going to fix the caster nor the rphys identity problem.They would need to dramatically up MCH's damage to justify walking casts though, otherwise it's just making the job harder to play with no actual benefit.
Even then, I don't play MCH to deal with castbars (not in PVE at least), otherwise I would just play a caster. So while I'm sure some people would like it, there's going to be those of us who don't, and it could end up another BLM situation where they're changing the job up to try and appeal to those who don't even main it, while those who do already suddenly drop in number.
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