Quote Originally Posted by Remarus View Post
That would eliminate the entire point of the mitigation efforts to allow MCH to be played with higher ping. It was uncapped during Stormblood, and if you didn't live directly on top of the servers, it was nigh-impossible to get a max damage Wildfire as you pressed all of your buttons slam-jamming everything into it. WF having a specific GCD amount w/ potency increases per GCD and lining up with Hypercharge+1 GCD was in direct response to higher-ping players not being able to play the class optimally due to no fault of their own.
That could've been achieved just as well by extending it's duration by like 2 seconds, not like getting an additional unbuffed Split Shot into Wildfire after you've executed the "intended" burst would've made it completely broken.