Quote Originally Posted by brinn12 View Post
Flamethrower has never made any sense. Requires players to stand still for 10 seconds and it's only usable in dungeons against trash mobs, which are extremely boring and their only mechanic is a counter to the ability (throwing all types of AoEs at random players).

And now years after the rework, for reasons unknown, SE wants MCH to spend its gauge on single-target GCDs against up to 5 mobs instead of 2 or 3.
I could be wrong, but I think blue mages actually have a better flame thrower which is hilarious to me

I think it might be neat if bioblaster tied into flamethrower in some way
Maybe bioblaster still does its DoT, but if you use flamethrower then it ignites and removes that DoT
So you would want to maybe wait it out until it's about to expire then send out a burst of flames for big damage