It's now a tool built up exclusively during downtime/phases with dps checks mid-fight, like RPR's Harvest Moon or SGE's Toxicon.
Also is it still a gain in multi-target scenarios? Might even be intentional if that's the case. It's not exactly a terrible idea imo considering how much downtime and/or adds and the like they seem to be trying to add lately.
Of course it's still not a great move to change up the gameplay of a job like this. The tone probably would've been a little different had it been like this at launch.