Hello Pokefan5

Sadly I only Joined the game midway through Shadowbringer but what I read about Stromblood game designe makes we wish I would have gotten to experience myself, it sounds fare more situational and reactive then what we got now.

The Problem I see with a Fokus on Rotation that center around a 2 min Raidbuff window is that in an optimal play scenario every run will be the same, which makes me think that DDR mechanic is quite a fitting term for this typ of gameplay because every encounter is practically dance which steps you got to learn and never divert from it.

As to the notion of that it feels we play mostly alone in this MMO I think the YouTuber Josh Strife Hayes had some good thinks to say about this in regards to modern MMO designs. Were conveniency removes more and more player interactivity, while not having a Dutyfinder or Partyfinder would keep many player from entering the content all together. We basically play MMOs now Alone Together. Maybe this is why I remember Eureka quite fondly even though the content often kicked my Ass and cost me much sanity when I decided to do all the Eureka Relics.
But in the end some of the best times I hade there were with some random players all joining up for a Fatetrain.