Quote Originally Posted by miraidensetsu View Post
And it opens up for some mechanics that hurts MP instead of HP.
What happens if you run out of MP completely? If everything requires MP you'll be stuck unable to do anything. In the cases where you have MP you'll mainly be concerned about your MP regen + Lucid being enough to keep you active during a fight, so basically the healer Piety situation. I've never found that very interesting personally.

I think I'd prefer if MP was only relevant for powerful skills because you can build a management game around that, like original DRK and BLM. It also helps if burst phases aren't on a set two minute timer and you have to think about when to burst vs when to hold.