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Thread: Borderlands 2.0

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  1. #1
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,145
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ghost_of_Ebina View Post
    The map is still plagued by people who only get a joy out of pushing people off of high places. They added some railings to the ramps up to the hill in the middle, but you still can push people off.
    I had more than a few people already who are actively running around just to find people they can push off. I guess that's one way to play the game, but it doesn't benefit the team overall and definitely doesn't make it fun for the one who receives this.
    Either they need to add railings to the entire central hill, or make it more difficult to use these skills that push others away (or remove them altogether).
    Honestly, if these people still got push off the cliff with all these protections in place, they have issue need to address themselves
    First comes in to mind is tunnel vision and did not pay attention to the surrounding, in another term, lack of situation awareness.
    Second, is lack of understanding other jobs and what they are aiming; especially seeing someone lonely and actively baiting, in another term, skill issue
    There is no cure for these.

    Overall I satisfy with this map and combines with role action
    SE gave me back the solo kill ability to lonewolf; in which not possible at 6.1 version.
    I had fun to takes enemy main outpost and solo kill the defender
    I finally got my break from Horde Stampede style of nonsense
    This is my current favorite, Secure > Shattered> Onsal Hakir > Seize
    (0)
    Last edited by Divinemights; 03-31-2025 at 05:36 AM.

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Divinemights View Post
    Honestly, if these people still got push off the cliff with all these protections in place, they have issue need to address themselves
    First comes in to mind is tunnel vision and did not pay attention to the surrounding, in another term, lack of situation awareness.
    Second, is lack of understanding other jobs and what they are aiming; especially seeing someone lonely and actively baiting, in another term, skill issue
    There is no cure for these.

    Overall I satisfy with this map and combines with role action
    SE gave me back the solo kill ability to lonewolf; in which not possible at 6.1 version.
    I had fun to takes enemy main outpost and solo kill the defender
    I finally got my break from Horde Stampede style of nonsense
    This is my current favorite, Secure > Shattered> Onsal Hakir > Seize
    Interesting. Must be a playstyle thing. I have those exactly reversed.
    (0)

  3. #3
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,145
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mawlzy View Post
    Interesting. Must be a playstyle thing. I have those exactly reversed.
    Yes, your play style determines which mode you prefer.
    For Seize, in my opinion, SE need to gives back Ninja true stealth (same way as 2.4 version) so tome node can be steal by Ninja after taken
    This will result an alliance need to make critical decision on whether to leave defender

    This is also an effective way to counter Premade
    During 2.4 to 3.1, I don't really care if you are 8 men premade or not, you won't have the men power to fight if I keep split random off your force because I repeat steal the tome node
    (0)