I'm not gonna make definitive statements because that would be silly only one afternoon after release. So far my first impressions are:
- Mostly thankful for the devs to have not butchered the whole map into something else like for Shatter. I feel the map retained what made the old one fun in terms of layout (notably elevation and capturable points).
- Still torn about the teleporters: while they definitely do allow people to get back into the fray in the middle when nodes pop, this certainly restricts opportunities for skirmishes even more.
- I'm not sure about the damage increased areas around capture points so far? If a team holds it, they just have to stand inside and nuke everybody approaching in a heartbeat? Since there is no skirmishes happening because it's blobs vs blobs, it feels this is not filling its purpose as a gameplay gimmick. It's incredibly small and works for 4v4 at best (which never happens), and beyond that going in is the best way to just die immediately when it's blobs fighting around it.
- Tactical points go up WAY too fast. Games can be over under 10 minutes. Everything feels incredibly fast and unsatisfying. Added to teleporters it feels like the mode is designed to fast forward only to the climax moments, which feels very cheap and like I missed some part of the whole experience?
- The PVE: frankly, stack markers and towers? Really? And it also gives battle high (a lot over time)? That's just a negative for me.
-> I do feel like the new additions to the map are not filling what they are designed for, or adding negatively to the game overall.
What do you think of the map?