It's a pity her vtuber voice resonates around 2093Hz.You (general you) can be a gold barser and still have no idea what you're talking about. Funny how certain discussion seem to have a high odds in drawing out certain "small d!*k (measuring)"-mentality on board.
On the topic though, I never not liked Lucy Pyre's FFXIV videos. Right amount of sass and cringe on her titles. Her sense of humor resonates with mine.
Vive la résistance!
Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.
Je m'habille comme une reine, je frappe comme une mule.
It's remarkable you don't see the problem in your very post.Yup. I remember it all.
I remember when OG Diadem was nuked into the abyss from feedback to get Eureka and how Eureka was panned into obscurity to get Bozja and so on. I remember when players complained about how ARR was too long so they cut out a bunch of side stuff. I remember when people complained about job buff/debuff synergies. I remember when people complained about TP and aggro. I remember when people complained about cross class skills.
Hm? Problem? The game has always had problems, and people have always pointed them out. That's the point of my post here. I'm open to hear your elaboration should you like to have a conversation about it.
Before you hit the post button, please check the following: Is
your claim correct?
Is it written subjectively or based on unfounded assumptions?
Is there unnecessary information mixed in? Could
you write it more succinctly? Would there be anyone who would be offended by reading it?
I thought almost every semi competent healer was upset with the state of healing. Don't we have some thousand pages on the subject here?Probably Rinon. A dude who has been raiding/ doing high-end since ARR, did guides, did every content under the sun, and he says healers are boring him now. I mean, the f he expects. He is one of the very few who reached the apex. Of course, everything seems easy and boring.
Another one recently was Lucy Pyre. Unbearable, unfunny, low-effort constant ranting, but then again, it's what she usually does. When I hear her talk I wonder if my kettle finished boiling or something.
I think the issue with it that they are eluding to is that their idea of addressing feedback is to:
1. Nuke the content out of the game (Diadem)
2. Plunge the content into obscurity to where it has very little measurable impact on the content loop (e.g., Grand Company updates)
3. Cut a bunch of the side stuff (Concealed nodes, Diadem, general depth from crafting)
They rarely actually examine the issues and the reasons why people take issues.. Their entire feedback mechanism is built on... See issue? Remove the associated content or render it to obscurity, rather than thinking why, and how they can actually improve on the content and address those issues.. Take Coven weapons for example from the Diadem EM... They had vast negative feedback, but instead of thinking "Maybe the issue is that we incorporated layered RNG", e.g., random weapon on top of random stats... They go... "No we need to remove this", and since this very time over 8 years ago they have been deathly afraid of doing even a minutiae of change in their rigid gearing structure, and this has only spread to every facet of the game.
Same exact story with the relic system going from ShB -> EW... The ShB relic wasn't immune to issues, it had very glaring issues... But their solution? Nuke it, not improve it. Hence why we had a glorified tomestone farm, which in no way shape or form transformed the core content loop.. It was simply do roulettes or do hunts (Which people were doing anyway courtesy of the weekly capped currency)
EW's relic wasn't "a solution" to the problems of ShB relic. It was the solution to the problem of production scaling back & shifting roadmap due to the pandemic.Same exact story with the relic system going from ShB -> EW... The ShB relic wasn't immune to issues, it had very glaring issues... But their solution? Nuke it, not improve it. Hence why we had a glorified tomestone farm, which in no way shape or form transformed the core content loop.. It was simply do roulettes or do hunts (Which people were doing anyway courtesy of the weekly capped currency)
I thought it was something like this, which I and many others agree was a bad direction to take (though the severity of the problem is up for debate). However, we have heard Yoshida directly address this issue in recent interviews and panels, so right now, I, for one, am in a "wait and see" mode. Whatever comes next is out of our hands until we actually get it in our hands to provide feedback on it.They rarely actually examine the issues and the reasons why people take issues.. Their entire feedback mechanism is built on... See issue? Remove the associated content or render it to obscurity, rather than thinking why, and how they can actually improve on the content and address those issues.. Take Coven weapons for example from the Diadem EM... They had vast negative feedback, but instead of thinking "Maybe the issue is that we incorporated layered RNG", e.g., random weapon on top of random stats... They go... "No we need to remove this", and since this very time over 8 years ago they have been deathly afraid of doing even a minutiae of change in their rigid gearing structure, and this has only spread to every facet of the game.
Before you hit the post button, please check the following: Is
your claim correct?
Is it written subjectively or based on unfounded assumptions?
Is there unnecessary information mixed in? Could
you write it more succinctly? Would there be anyone who would be offended by reading it?
It's honestly less the severity of a given single problem, and mostly just a combination of problems which end up feeding into each other and then going into a full ripple... e.g., removal of systems in HW-era was a lot less severe because the game had depth, whether that was down to jank, or actual dept, of course can be up for debate, but generally it lent itself to people being able to engage more substantively.. Like if I didn't like raiding, then that was OK... What you could do in terms of crafting more than rivalled it, same with relics and the sort.I thought it was something like this, which I and many others agree was a bad direction to take (though the severity of the problem is up for debate). However, we have heard Yoshida directly address this issue in recent interviews and panels, so right now, I, for one, am in a "wait and see" mode. Whatever comes next is out of our hands until we actually get it in our hands to provide feedback on it.
I am sadly a lot more pessimistic.. I think the damage is done, and I think even if they did or could do all these nice things again,.. I think ultimately they will just get undermined by the absence of that fundamental depth.. Like, take expert recipes for example... These were meant to appease the RNG/difficulty-based enjoys, and I am one of those folk... But without that actual class depth (crafting abilities), it just feels like an empty or very much incomplete experience, and with how they have approached changes like BLM... It just tells me that, that specific principle is still going to persist, even if they try and introduce that stress or difficulty once more.
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