Quote Originally Posted by flowerfairy View Post
I understand Mikey's point even if it comes across as a little pedantic. Sometimes a player isn't clear what they're issues are with a game, just like how sometimes someone at a restaurant isn't specific about what tastes bad about a dish, it just tastes bad to them. And I personally feel that it isn't the consumers job to specify the exact ingredients the chef should use to make the food taste better, but to each their own.
Correct, it's not up to the consumer to specify what ingredients should be used to fix their dish. But they do actually have to be able to articulate what's wrong in more detail than, "this tastes bad." What's the chef supposed to do with that? Randomly try things until they're told they can stop?

On the other hand,
  • "Fights are too predictable" vs.
  • "Fights feel like they're just a standard set of AoE dodges and stacks now" vs.
  • "Fights throw out mechanics too quickly" vs.
  • "Fights make me spend too much time running around"

are four separate problems, each of which at least hints at something concrete that the battle designers could try changing.