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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,687
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I think when they started adding big capstone nukes in ShB and onward, in their need for each expansion job trailer to be flashier than the last one, the devs progressively forgot a cardinal rule which is "less is more". There is a certain art into creating moderate, but creative and engaging visual effects.
    (5)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Valence View Post
    I think when they started adding big capstone nukes in ShB and onward, in their need for each expansion job trailer to be flashier than the last one, the devs progressively forgot a cardinal rule which is "less is more". There is a certain art into creating moderate, but creative and engaging visual effects.
    Looking at us SMN 6.0+

    People often joke about the pet size but IMHO that’s not quite the entire issue. Don’t even need to be in their burst windows. The flashes, bloom, and brightness of Ifrit & Titan VFXes are bad enough that they singlehandedly able to cover everything else, and it’s not even a layered VFX like RDM’s LB3.

    Recently as well, by Dawntrail launch many other jobs are joining the “launch satellite beams”-groups that happens every 2m window. Less obnoxious compared to SMN by far but still aggravating enough.

    EDIT: Yes they can be turned off. I do however think that they should not design these effects around the assumption that players will just turn effects off. That oughta kill the purpose of having these effects to begin with.
    (7)
    Last edited by Rein_eon_Osborne; 04-22-2025 at 08:32 PM.