SMN is also another job that people complain about to no end but it’s numbers are always so consistently good compared to the other options that it shows the greater player base doesn’t really care how complex or how much depth the job has, if it’s fun to them, they’ll play it. Wanting these nuances is reasonable but people here need it understand it is not in the devs best interest to create a skill gap amongst their players than what already exist. Making classes more complex and difficult would just make doing content even harder. I think classes don’t need to be more complex, they need to be more rewarding and incentive understanding their mechanics. A class like SMN doesn’t have a lot of this but a job like SAM and RDM do. There are ways for them to add more to the gameplay experience but making the classes harder to engage with due to a perceived need for complexity is a recipe for frustration when players realize they can’t kill the boss cause other players aren’t playing their class right. And if SE balanced DPS checks around the average player, we’d have another wicked Thunder scenario where that fight basically had no check if they balanced fights around not optimizing class performance. So good players would be rewarded with easy DPS checks and bad players who don’t vibe with the complex rotations just get screwed. It’s just not necessary for the game to be fun and SE’s job is to make the game fun for as many people as possible. Sometimes that means people get screwed over.